blob: 7da3e0b71c91f73ddb803555db0d4958e9067b5b [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%7:i32 = load %6
%8:f32 = convert %7
%9:vec4<f32> = construct %8
store %x_GLF_color, %9
%10:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%11:i32 = load %10
store %i, %11
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%12:i32 = load %i
%13:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%14:i32 = load %13
%15:bool = lt %12, %14
if %15 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%16:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%17:f32 = load %16
%18:f32 = let %17
%19:i32 = load %i
%20:f32 = convert %19
%21:bool = lte %18, %20
%22:bool = eq %21, false
if %22 [t: $B7] { # if_2
$B7: { # true
%23:vec4<f32> = load %x_GLF_color
%24:vec4<f32> = let %23
%25:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%26:f32 = load %25
%27:f32 = let %26
%28:i32 = load %i
%29:f32 = convert %28
%30:f32 = let %29
%31:i32 = load %i
%32:f32 = convert %31
%33:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%34:f32 = load %33
%35:vec4<f32> = construct %27, %30, %32, %34
%36:vec4<f32> = add %24, %35
store %x_GLF_color, %36
exit_if # if_2
}
}
continue # -> $B4
}
$B4: { # continuing
%37:i32 = load %i
%38:i32 = add %37, 1i
store %i, %38
next_iteration # -> $B3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B8: {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************