blob: c1643057ad3e2c7531ce9414d9cd07395e82484d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v1:ptr<function, vec2<f32>, read_write> = var
%6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%7:f32 = load %6
%x_35:f32 = let %7
%9:vec2<f32> = construct %x_35, %x_35
store %v1, %9
%10:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%11:i32 = load %10
%x_38:i32 = let %11
%13:f32 = load_vector_element %v1, 1u
%x_40:f32 = let %13
%15:f32 = ldexp %x_40, -256i
store_vector_element %v1, %x_38, %15
%16:vec2<f32> = load %v1
%x_43:vec2<f32> = let %16
%18:vec2<f32> = construct %x_35, 0.0f
%19:vec2<f32> = let %18
%20:vec2<f32> = construct 0.0f, %x_35
%21:mat2x2<f32> = construct %19, %20
%22:vec2<f32> = mul %x_43, %21
%23:f32 = access %22, 0u
%24:bool = eq %23, %x_35
if %24 [t: $B3, f: $B4] { # if_1
$B3: { # true
%25:f32 = convert %x_38
%x_53:f32 = let %25
%27:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u
%28:i32 = load %27
%x_55:i32 = let %28
%30:f32 = convert %x_55
%x_56:f32 = let %30
%32:vec4<f32> = construct %x_53, %x_56, %x_56, %x_53
store %x_GLF_color, %32
exit_if # if_1
}
$B4: { # false
%33:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u
%34:i32 = load %33
%x_59:i32 = let %34
%36:f32 = convert %x_59
%x_60:f32 = let %36
%38:vec4<f32> = construct %x_60, %x_60, %x_60, %x_60
store %x_GLF_color, %38
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************