blob: 9622f8f3febfefcc4d61b568c159eee37f4429d4 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, f32, read_write> = var
%b:ptr<function, f32, read_write> = var
%c:ptr<function, f32, read_write> = var
%i:ptr<function, i32, read_write> = var
%9:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%10:f32 = load %9
store %a, %10
%11:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%12:f32 = load %11
store %b, %12
%13:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%14:f32 = load %13
store %c, %14
%15:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%16:i32 = load %15
store %i, %16
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%17:i32 = load %i
%18:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%19:i32 = load %18
%20:bool = lt %17, %19
if %20 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%21:i32 = load %i
%22:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u
%23:i32 = load %22
%24:bool = eq %21, %23
if %24 [t: $B7] { # if_2
$B7: { # true
%25:f32 = load %a
%x_57:f32 = let %25
%27:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%28:f32 = load %27
%x_60:f32 = let %28
%30:f32 = dpdx %x_57
%31:f32 = add %30, %x_60
store %b, %31
exit_if # if_2
}
}
%32:f32 = load %a
%x_62:f32 = let %32
%34:f32 = dpdx %x_62
store %c, %34
%35:f32 = load %c
%36:f32 = load %b
%37:f32 = div %35, %36
store %a, %37
continue # -> $B4
}
$B4: { # continuing
%38:i32 = load %i
%39:i32 = add %38, 1i
store %i, %39
next_iteration # -> $B3
}
}
%40:f32 = load %a
%41:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%42:f32 = load %41
%43:bool = eq %40, %42
if %43 [t: $B8, f: $B9] { # if_3
$B8: { # true
%44:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u
%45:i32 = load %44
%46:f32 = convert %45
%47:f32 = let %46
%48:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%49:i32 = load %48
%50:f32 = convert %49
%51:f32 = let %50
%52:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%53:i32 = load %52
%54:f32 = convert %53
%55:f32 = let %54
%56:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u
%57:i32 = load %56
%58:f32 = convert %57
%59:vec4<f32> = construct %47, %51, %55, %58
store %x_GLF_color, %59
exit_if # if_3
}
$B9: { # false
%60:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%61:i32 = load %60
%62:f32 = convert %61
%63:vec4<f32> = construct %62
store %x_GLF_color, %63
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%65:void = call %main_1
%66:vec4<f32> = load %x_GLF_color
%67:main_out = construct %66
ret %67
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************