| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 6> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_12:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %data:ptr<function, array<i32, 5>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %12:i32 = load %11 |
| %x_45:i32 = let %12 |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %15:i32 = load %14 |
| %x_48:i32 = let %15 |
| %17:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %18:i32 = load %17 |
| %x_51:i32 = let %18 |
| %20:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %21:i32 = load %20 |
| %x_54:i32 = let %21 |
| %23:f32 = convert %x_45 |
| %24:f32 = let %23 |
| %25:f32 = convert %x_48 |
| %26:f32 = let %25 |
| %27:f32 = convert %x_51 |
| %28:f32 = let %27 |
| %29:f32 = convert %x_54 |
| %30:vec4<f32> = construct %24, %26, %28, %29 |
| store %x_GLF_color, %30 |
| %31:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %32:i32 = load %31 |
| %x_58:i32 = let %32 |
| %34:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %35:i32 = load %34 |
| %x_60:i32 = let %35 |
| %37:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %38:i32 = load %37 |
| %x_62:i32 = let %38 |
| %40:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u |
| %41:i32 = load %40 |
| %x_64:i32 = let %41 |
| %43:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %44:i32 = load %43 |
| %x_66:i32 = let %44 |
| %46:array<i32, 5> = construct %x_58, %x_60, %x_62, %x_64, %x_66 |
| store %data, %46 |
| %47:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %48:i32 = load %47 |
| %x_69:i32 = let %48 |
| store %a, %x_69 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %50:i32 = load %a |
| %x_74:i32 = let %50 |
| %52:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %53:i32 = load %52 |
| %x_76:i32 = let %53 |
| %55:bool = lt %x_74, %x_76 |
| if %55 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %56:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %57:i32 = load %56 |
| %x_80:i32 = let %57 |
| store %i, %x_80 |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %59:i32 = load %i |
| %x_85:i32 = let %59 |
| %61:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %62:i32 = load %61 |
| %x_87:i32 = let %62 |
| %64:bool = lt %x_85, %x_87 |
| if %64 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %65:i32 = load %i |
| %x_90:i32 = let %65 |
| store %j, %x_90 |
| loop [b: $B11, c: $B12] { # loop_3 |
| $B11: { # body |
| %67:i32 = load %j |
| %x_95:i32 = let %67 |
| %69:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %70:i32 = load %69 |
| %x_97:i32 = let %70 |
| %72:bool = lt %x_95, %x_97 |
| if %72 [t: $B13, f: $B14] { # if_3 |
| $B13: { # true |
| exit_if # if_3 |
| } |
| $B14: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %73:i32 = load %i |
| %x_100:i32 = let %73 |
| %75:ptr<function, i32, read_write> = access %data, %x_100 |
| %76:i32 = load %75 |
| %x_102:i32 = let %76 |
| %78:i32 = load %j |
| %x_103:i32 = let %78 |
| %80:ptr<function, i32, read_write> = access %data, %x_103 |
| %81:i32 = load %80 |
| %x_105:i32 = let %81 |
| %83:bool = lt %x_102, %x_105 |
| if %83 [t: $B15] { # if_4 |
| $B15: { # true |
| %84:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %85:i32 = load %84 |
| %x_110:i32 = let %85 |
| %87:f32 = convert %x_110 |
| %x_111:f32 = let %87 |
| %89:vec4<f32> = construct %x_111, %x_111, %x_111, %x_111 |
| store %x_GLF_color, %89 |
| exit_if # if_4 |
| } |
| } |
| continue # -> $B12 |
| } |
| $B12: { # continuing |
| %90:i32 = load %j |
| %x_113:i32 = let %90 |
| %92:i32 = add %x_113, 1i |
| store %j, %92 |
| next_iteration # -> $B11 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %93:i32 = load %i |
| %x_115:i32 = let %93 |
| %95:i32 = add %x_115, 1i |
| store %i, %95 |
| next_iteration # -> $B7 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %96:i32 = load %a |
| %x_117:i32 = let %96 |
| %98:i32 = add %x_117, 1i |
| store %a, %98 |
| next_iteration # -> $B3 |
| } |
| } |
| loop [b: $B16, c: $B17] { # loop_4 |
| $B16: { # body |
| %99:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_124:f32 = let %99 |
| %101:ptr<uniform, f32, read> = access %x_12, 0u, 0i, 0u |
| %102:f32 = load %101 |
| %x_126:f32 = let %102 |
| %104:bool = lt %x_124, %x_126 |
| if %104 [t: $B18, f: $B19] { # if_5 |
| $B18: { # true |
| exit_if # if_5 |
| } |
| $B19: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %105:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %106:i32 = load %105 |
| %x_130:i32 = let %106 |
| store %i_1, %x_130 |
| loop [b: $B20, c: $B21] { # loop_5 |
| $B20: { # body |
| %108:i32 = load %i_1 |
| %x_135:i32 = let %108 |
| %110:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %111:i32 = load %110 |
| %x_137:i32 = let %111 |
| %113:bool = lt %x_135, %x_137 |
| if %113 [t: $B22, f: $B23] { # if_6 |
| $B22: { # true |
| exit_if # if_6 |
| } |
| $B23: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %114:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %115:i32 = load %114 |
| %x_141:i32 = let %115 |
| %117:f32 = convert %x_141 |
| %x_142:f32 = let %117 |
| %119:vec4<f32> = construct %x_142, %x_142, %x_142, %x_142 |
| store %x_GLF_color, %119 |
| continue # -> $B21 |
| } |
| $B21: { # continuing |
| %120:i32 = load %i_1 |
| %x_144:i32 = let %120 |
| %122:i32 = add %x_144, 1i |
| store %i_1, %122 |
| next_iteration # -> $B20 |
| } |
| } |
| continue # -> $B17 |
| } |
| $B17: { # continuing |
| next_iteration # -> $B16 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B24: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %125:void = call %main_1 |
| %126:vec4<f32> = load %x_GLF_color |
| %127:main_out = construct %126 |
| ret %127 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |