blob: 496ef8c29fc2512caa7d7ac428c158c1b7a8b6de [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
store %a, 0i
store %i, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%6:i32 = load %i
%7:i32 = let %6
%8:ptr<uniform, vec2<f32>, read> = access %x_7, 0u
%9:f32 = load_vector_element %8, 1u
%10:i32 = call %tint_f32_to_i32, %9
%12:bool = lt %7, %10
if %12 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%13:i32 = load %a
%14:bool = gt %13, 0i
if %14 [t: $B7] { # if_2
$B7: { # true
exit_loop # loop_1
}
}
%15:ptr<uniform, vec2<f32>, read> = access %x_7, 0u
%16:f32 = load_vector_element %15, 1u
%17:i32 = call %tint_f32_to_i32, %16
%18:i32 = mul %17, 2i
%19:i32 = call %tint_div_i32, %18, 2i
store %a, %19
continue # -> $B4
}
$B4: { # continuing
%21:i32 = load %i
%22:i32 = add %21, 1i
store %i, %22
next_iteration # -> $B3
}
}
%23:i32 = load %a
%24:bool = eq %23, 1i
if %24 [t: $B8, f: $B9] { # if_3
$B8: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_3
}
$B9: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%26:void = call %main_1
%27:vec4<f32> = load %x_GLF_color
%28:main_out = construct %27
ret %28
}
}
%tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 {
$B11: {
%31:bool = eq %rhs, 0i
%32:bool = eq %lhs, -2147483648i
%33:bool = eq %rhs, -1i
%34:bool = and %32, %33
%35:bool = or %31, %34
%36:i32 = select %rhs, 1i, %35
%37:i32 = div %lhs, %36
ret %37
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B12: {
%39:i32 = convert %value
%40:bool = gte %value, -2147483648.0f
%41:i32 = select -2147483648i, %39, %40
%42:bool = lte %value, 2147483520.0f
%43:i32 = select 2147483647i, %41, %42
ret %43
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************