blob: e23c929433a2a8aff0ac33e26c06df2124e421a6 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_i1_ = func(%x:ptr<function, i32, read_write>):i32 {
$B2: {
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%indexable:ptr<function, array<i32, 4>, read_write> = var
%8:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%9:i32 = load %8
%x_72:i32 = let %9
store %a, %x_72
%11:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%12:i32 = load %11
%x_74:i32 = let %12
store %i, %x_74
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%14:i32 = load %i
%x_79:i32 = let %14
%16:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u
%17:i32 = load %16
%x_81:i32 = let %17
%19:bool = lt %x_79, %x_81
if %19 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%20:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u
%21:i32 = load %20
%x_85:i32 = let %21
%23:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u
%24:i32 = load %23
%x_87:i32 = let %24
%26:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u
%27:i32 = load %26
%x_89:i32 = let %27
%29:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u
%30:i32 = load %29
%x_91:i32 = let %30
%32:i32 = load %a
%x_93:i32 = let %32
%34:array<i32, 4> = construct %x_85, %x_87, %x_89, %x_91
store %indexable, %34
%35:ptr<function, i32, read_write> = access %indexable, %x_93
%36:i32 = load %35
%x_95:i32 = let %36
%38:i32 = load %x
%x_96:i32 = let %38
%40:bool = gt %x_95, %x_96
if %40 [t: $B7, f: $B8] { # if_2
$B7: { # true
if true [t: $B9, f: $B10] { # if_3
$B9: { # true
%41:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u
%42:i32 = load %41
%x_105:i32 = let %42
ret %x_105
}
$B10: { # false
%44:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u
%45:i32 = load %44
%x_107:i32 = let %45
store %a, %x_107
exit_if # if_3
}
}
exit_if # if_2
}
$B8: { # false
if true [t: $B11] { # if_4
$B11: { # true
%47:ptr<uniform, i32, read> = access %x_8, 0u, 4i, 0u
%48:i32 = load %47
%x_111:i32 = let %48
ret %x_111
}
}
exit_if # if_2
}
}
continue # -> $B4
}
$B4: { # continuing
%50:i32 = load %i
%x_112:i32 = let %50
%52:i32 = add %x_112, 1i
store %i, %52
next_iteration # -> $B3
}
}
%53:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%54:i32 = load %53
%x_115:i32 = let %54
ret %x_115
}
}
%main_1 = func():void {
$B12: {
%a_1:ptr<function, i32, read_write> = var
%param:ptr<function, i32, read_write> = var
%param_1:ptr<function, i32, read_write> = var
%60:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%61:i32 = load %60
%x_39:i32 = let %61
store %param, %x_39
%63:i32 = call %func_i1_, %param
%x_40:i32 = let %63
store %a_1, %x_40
%65:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u
%66:i32 = load %65
%x_42:i32 = let %66
store %param_1, %x_42
%68:i32 = call %func_i1_, %param_1
%x_43:i32 = let %68
%70:i32 = load %a_1
%x_44:i32 = let %70
%72:i32 = add %x_44, %x_43
store %a_1, %72
%73:i32 = load %a_1
%x_46:i32 = let %73
%75:ptr<uniform, i32, read> = access %x_8, 0u, 2i, 0u
%76:i32 = load %75
%x_48:i32 = let %76
%78:bool = eq %x_46, %x_48
if %78 [t: $B13, f: $B14] { # if_5
$B13: { # true
%79:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u
%80:i32 = load %79
%x_54:i32 = let %80
%82:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%83:i32 = load %82
%x_57:i32 = let %83
%85:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%86:i32 = load %85
%x_60:i32 = let %86
%88:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u
%89:i32 = load %88
%x_63:i32 = let %89
%91:f32 = convert %x_54
%92:f32 = let %91
%93:f32 = convert %x_57
%94:f32 = let %93
%95:f32 = convert %x_60
%96:f32 = let %95
%97:f32 = convert %x_63
%98:vec4<f32> = construct %92, %94, %96, %97
store %x_GLF_color, %98
exit_if # if_5
}
$B14: { # false
%99:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%100:i32 = load %99
%x_67:i32 = let %100
%102:f32 = convert %x_67
%x_68:f32 = let %102
%104:vec4<f32> = construct %x_68, %x_68, %x_68, %x_68
store %x_GLF_color, %104
exit_if # if_5
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B15: {
%106:void = call %main_1
%107:vec4<f32> = load %x_GLF_color
%108:main_out = construct %107
ret %108
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************