| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| three:f32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_ = func():f32 { |
| $B2: { |
| %b:ptr<function, f32, read_write> = var |
| %x_34:ptr<function, f32, read_write> = var |
| %x_48:ptr<function, f32, read_write> = var |
| store %b, 2.0f |
| store %x_34, 2.0f |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %7:ptr<uniform, f32, read> = access %x_7, 0u |
| %8:f32 = load %7 |
| %9:bool = eq %8, 0.0f |
| if %9 [t: $B5] { # if_1 |
| $B5: { # true |
| %10:f32 = load %x_34 |
| store %x_48, %10 |
| exit_loop # loop_1 |
| } |
| } |
| %11:ptr<uniform, f32, read> = access %x_7, 0u |
| %12:f32 = load %11 |
| %13:bool = eq %12, 0.0f |
| if %13 [t: $B6] { # if_2 |
| $B6: { # true |
| ret 1.0f |
| } |
| } |
| store %b, 1.0f |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| store %x_34, 1.0f |
| store %x_48, 1.0f |
| break_if true # -> [t: exit_loop loop_1, f: $B3] |
| } |
| } |
| %14:f32 = load %x_48 |
| ret %14 |
| } |
| } |
| %main_1 = func():void { |
| $B7: { |
| %16:f32 = call %func_ |
| %x_27:f32 = let %16 |
| %18:bool = eq %x_27, 1.0f |
| if %18 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| $B9: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %20:void = call %main_1 |
| %21:vec4<f32> = load %x_GLF_color |
| %22:main_out = construct %21 |
| ret %22 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |