blob: 89131799f04c19068cb42632a12713de64dfa87f [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v1:ptr<function, vec4<f32>, read_write> = var
%i:ptr<function, i32, read_write> = var
%a:ptr<function, i32, read_write> = var
%indexable:ptr<function, array<vec4<f32>, 2>, read_write> = var
%indexable_1:ptr<function, array<vec4<f32>, 2>, read_write> = var
%10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%11:f32 = load %10
%x_45:f32 = let %11
%13:vec4<f32> = construct %x_45, %x_45, %x_45, %x_45
store %v1, %13
%14:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%15:i32 = load %14
%x_48:i32 = let %15
store %i, %x_48
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%17:i32 = load %i
%x_53:i32 = let %17
%19:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%20:i32 = load %19
%x_55:i32 = let %20
%22:bool = lt %x_53, %x_55
if %22 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%23:i32 = load %i
%x_58:i32 = let %23
%25:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%26:i32 = load %25
%x_60:i32 = let %26
%28:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%29:i32 = load %28
%x_62:i32 = let %29
store %indexable, array<vec4<f32>, 2>(vec4<f32>(1.0f), vec4<f32>(0.0f))
%31:i32 = max %x_58, %x_60
%32:i32 = min %31, %x_62
%33:ptr<function, vec4<f32>, read_write> = access %indexable, %32
%34:f32 = load_vector_element %33, 0u
%x_65:f32 = let %34
%36:i32 = call %tint_f32_to_i32, %x_65
store %a, %36
%38:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%39:f32 = load %38
%x_68:f32 = let %39
%41:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%42:f32 = load %41
%x_70:f32 = let %42
%44:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%45:f32 = load %44
%x_72:f32 = let %45
%47:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%48:f32 = load %47
%x_74:f32 = let %48
%50:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%51:f32 = load %50
%x_77:f32 = let %51
%53:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%54:f32 = load %53
%x_79:f32 = let %54
%56:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%57:f32 = load %56
%x_81:f32 = let %57
%59:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%60:f32 = load %59
%x_83:f32 = let %60
%62:i32 = load %a
%x_86:i32 = let %62
%64:vec4<f32> = construct %x_68, %x_70, %x_72, %x_74
%65:vec4<f32> = let %64
%66:vec4<f32> = construct %x_77, %x_79, %x_81, %x_83
%67:array<vec4<f32>, 2> = construct %65, %66
store %indexable_1, %67
%68:ptr<function, vec4<f32>, read_write> = access %indexable_1, %x_86
%69:vec4<f32> = load %68
%x_88:vec4<f32> = let %69
store %v1, %x_88
continue # -> $B4
}
$B4: { # continuing
%71:i32 = load %i
%x_89:i32 = let %71
%73:i32 = add %x_89, 1i
store %i, %73
next_iteration # -> $B3
}
}
%74:vec4<f32> = load %v1
%x_91:vec4<f32> = let %74
store %x_GLF_color, %x_91
ret
}
}
%tint_symbol = @fragment func():main_out {
$B7: {
%77:void = call %main_1
%78:vec4<f32> = load %x_GLF_color
%79:main_out = construct %78
ret %79
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B8: {
%81:i32 = convert %value
%82:bool = gte %value, -2147483648.0f
%83:i32 = select -2147483648i, %81, %82
%84:bool = lte %value, 2147483520.0f
%85:i32 = select 2147483647i, %83, %84
ret %85
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************