blob: 0b12333401f463db53ddfd1d4a55f2d815656737 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, f32, read_write> = var
%b:ptr<function, f32, read_write> = var
%i:ptr<function, i32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%i_2:ptr<function, i32, read_write> = var
%i_3:ptr<function, i32, read_write> = var
%i_4:ptr<function, i32, read_write> = var
%i_5:ptr<function, i32, read_write> = var
%i_6:ptr<function, i32, read_write> = var
%i_7:ptr<function, i32, read_write> = var
%i_8:ptr<function, i32, read_write> = var
%i_9:ptr<function, i32, read_write> = var
%i_10:ptr<function, i32, read_write> = var
%19:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%20:f32 = load %19
%x_104:f32 = let %20
store %a, %x_104
%22:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%23:f32 = load %22
%x_106:f32 = let %23
store %b, %x_106
%25:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%26:i32 = load %25
%x_24:i32 = let %26
store %i, %x_24
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%28:i32 = load %i
%x_25:i32 = let %28
%30:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%31:i32 = load %30
%x_26:i32 = let %31
%33:bool = lt %x_25, %x_26
if %33 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%34:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%35:i32 = load %34
%x_27:i32 = let %35
store %i_1, %x_27
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%37:i32 = load %i_1
%x_28:i32 = let %37
%39:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%40:i32 = load %39
%x_29:i32 = let %40
%42:bool = lt %x_28, %x_29
if %42 [t: $B9, f: $B10] { # if_2
$B9: { # true
exit_if # if_2
}
$B10: { # false
exit_loop # loop_2
}
}
%43:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%44:i32 = load %43
%x_30:i32 = let %44
store %i_2, %x_30
loop [b: $B11, c: $B12] { # loop_3
$B11: { # body
%46:i32 = load %i_2
%x_31:i32 = let %46
%48:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%49:i32 = load %48
%x_32:i32 = let %49
%51:bool = lt %x_31, %x_32
if %51 [t: $B13, f: $B14] { # if_3
$B13: { # true
exit_if # if_3
}
$B14: { # false
exit_loop # loop_3
}
}
%52:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u
%53:i32 = load %52
%x_33:i32 = let %53
store %i_3, %x_33
loop [b: $B15, c: $B16] { # loop_4
$B15: { # body
%55:i32 = load %i_3
%x_34:i32 = let %55
%57:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%58:i32 = load %57
%x_35:i32 = let %58
%60:bool = lt %x_34, %x_35
if %60 [t: $B17, f: $B18] { # if_4
$B17: { # true
exit_if # if_4
}
$B18: { # false
exit_loop # loop_4
}
}
%61:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u
%62:i32 = load %61
%x_36:i32 = let %62
store %i_4, %x_36
loop [b: $B19, c: $B20] { # loop_5
$B19: { # body
%64:i32 = load %i_4
%x_37:i32 = let %64
%66:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%67:i32 = load %66
%x_38:i32 = let %67
%69:bool = lt %x_37, %x_38
if %69 [t: $B21, f: $B22] { # if_5
$B21: { # true
exit_if # if_5
}
$B22: { # false
exit_loop # loop_5
}
}
%70:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%71:i32 = load %70
%x_39:i32 = let %71
store %i_5, %x_39
loop [b: $B23, c: $B24] { # loop_6
$B23: { # body
%73:i32 = load %i_5
%x_40:i32 = let %73
%75:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%76:i32 = load %75
%x_41:i32 = let %76
%78:bool = lt %x_40, %x_41
if %78 [t: $B25, f: $B26] { # if_6
$B25: { # true
exit_if # if_6
}
$B26: { # false
exit_loop # loop_6
}
}
%79:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%80:i32 = load %79
%x_42:i32 = let %80
store %i_6, %x_42
loop [b: $B27, c: $B28] { # loop_7
$B27: { # body
%82:i32 = load %i_6
%x_43:i32 = let %82
%84:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%85:i32 = load %84
%x_44:i32 = let %85
%87:bool = lt %x_43, %x_44
if %87 [t: $B29, f: $B30] { # if_7
$B29: { # true
exit_if # if_7
}
$B30: { # false
exit_loop # loop_7
}
}
%88:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%89:i32 = load %88
%x_45:i32 = let %89
store %i_7, %x_45
loop [b: $B31, c: $B32] { # loop_8
$B31: { # body
%91:i32 = load %i_7
%x_46:i32 = let %91
%93:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%94:i32 = load %93
%x_47:i32 = let %94
%96:bool = lt %x_46, %x_47
if %96 [t: $B33, f: $B34] { # if_8
$B33: { # true
exit_if # if_8
}
$B34: { # false
exit_loop # loop_8
}
}
%97:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%98:i32 = load %97
%x_48:i32 = let %98
store %i_8, %x_48
loop [b: $B35, c: $B36] { # loop_9
$B35: { # body
%100:i32 = load %i_8
%x_49:i32 = let %100
%102:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%103:i32 = load %102
%x_50:i32 = let %103
%105:bool = lt %x_49, %x_50
if %105 [t: $B37, f: $B38] { # if_9
$B37: { # true
exit_if # if_9
}
$B38: { # false
exit_loop # loop_9
}
}
%106:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%107:i32 = load %106
%x_51:i32 = let %107
store %i_9, %x_51
loop [b: $B39, c: $B40] { # loop_10
$B39: { # body
%109:i32 = load %i_9
%x_52:i32 = let %109
%111:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%112:i32 = load %111
%x_53:i32 = let %112
%114:bool = lt %x_52, %x_53
if %114 [t: $B41, f: $B42] { # if_10
$B41: { # true
exit_if # if_10
}
$B42: { # false
exit_loop # loop_10
}
}
%115:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%116:i32 = load %115
%x_54:i32 = let %116
store %i_10, %x_54
loop [b: $B43, c: $B44] { # loop_11
$B43: { # body
%118:i32 = load %i_10
%x_55:i32 = let %118
%120:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%121:i32 = load %120
%x_56:i32 = let %121
%123:bool = lt %x_55, %x_56
if %123 [t: $B45, f: $B46] { # if_11
$B45: { # true
exit_if # if_11
}
$B46: { # false
exit_loop # loop_11
}
}
%124:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%125:f32 = load %124
%x_196:f32 = let %125
store %a, %x_196
%127:f32 = load_vector_element %gl_FragCoord, 1u
%x_198:f32 = let %127
%129:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%130:f32 = load %129
%x_200:f32 = let %130
%132:bool = gt %x_198, %x_200
if %132 [t: $B47] { # if_12
$B47: { # true
exit_loop # loop_11
}
}
continue # -> $B44
}
$B44: { # continuing
%133:i32 = load %i_10
%x_57:i32 = let %133
%135:i32 = add %x_57, 1i
store %i_10, %135
next_iteration # -> $B43
}
}
continue # -> $B40
}
$B40: { # continuing
%136:i32 = load %i_9
%x_59:i32 = let %136
%138:i32 = add %x_59, 1i
store %i_9, %138
next_iteration # -> $B39
}
}
continue # -> $B36
}
$B36: { # continuing
%139:i32 = load %i_8
%x_61:i32 = let %139
%141:i32 = add %x_61, 1i
store %i_8, %141
next_iteration # -> $B35
}
}
continue # -> $B32
}
$B32: { # continuing
%142:i32 = load %i_7
%x_63:i32 = let %142
%144:i32 = add %x_63, 1i
store %i_7, %144
next_iteration # -> $B31
}
}
continue # -> $B28
}
$B28: { # continuing
%145:i32 = load %i_6
%x_65:i32 = let %145
%147:i32 = add %x_65, 1i
store %i_6, %147
next_iteration # -> $B27
}
}
continue # -> $B24
}
$B24: { # continuing
%148:i32 = load %i_5
%x_67:i32 = let %148
%150:i32 = add %x_67, 1i
store %i_5, %150
next_iteration # -> $B23
}
}
continue # -> $B20
}
$B20: { # continuing
%151:i32 = load %i_4
%x_69:i32 = let %151
%153:i32 = add %x_69, 1i
store %i_4, %153
next_iteration # -> $B19
}
}
continue # -> $B16
}
$B16: { # continuing
%154:i32 = load %i_3
%x_71:i32 = let %154
%156:i32 = add %x_71, 1i
store %i_3, %156
next_iteration # -> $B15
}
}
continue # -> $B12
}
$B12: { # continuing
%157:i32 = load %i_2
%x_73:i32 = let %157
%159:i32 = add %x_73, 1i
store %i_2, %159
next_iteration # -> $B11
}
}
continue # -> $B8
}
$B8: { # continuing
%160:i32 = load %i_1
%x_75:i32 = let %160
%162:i32 = add %x_75, 1i
store %i_1, %162
next_iteration # -> $B7
}
}
%163:f32 = load %b
%x_204:f32 = let %163
%165:f32 = add %x_204, 1.0f
store %b, %165
continue # -> $B4
}
$B4: { # continuing
%166:i32 = load %i
%x_77:i32 = let %166
%168:i32 = add %x_77, 1i
store %i, %168
next_iteration # -> $B3
}
}
%169:f32 = load %b
%x_206:f32 = let %169
%171:f32 = load %a
%x_207:f32 = let %171
%173:f32 = load %a
%x_208:f32 = let %173
%175:f32 = load %b
%x_209:f32 = let %175
%177:vec4<f32> = construct %x_206, %x_207, %x_208, %x_209
store %x_GLF_color, %177
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B48: {
store %gl_FragCoord, %gl_FragCoord_param
%180:void = call %main_1
%181:vec4<f32> = load %x_GLF_color
%182:main_out = construct %181
ret %182
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************