| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf1, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %4:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %5:i32 = load %4 |
| %6:f32 = convert %5 |
| %7:f32 = let %6 |
| %8:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %9:i32 = load %8 |
| %10:f32 = convert %9 |
| %11:f32 = let %10 |
| %12:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %14:f32 = convert %13 |
| %15:f32 = let %14 |
| %16:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %17:i32 = load %16 |
| %18:f32 = convert %17 |
| %19:vec4<f32> = construct %7, %11, %15, %18 |
| store %x_GLF_color, %19 |
| %20:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %21:i32 = load %20 |
| %22:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %23:i32 = load %22 |
| %24:bool = gt %21, %23 |
| if %24 [t: $B3] { # if_1 |
| $B3: { # true |
| loop [b: $B4, c: $B5] { # loop_1 |
| $B4: { # body |
| %25:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %26:i32 = load %25 |
| %27:f32 = convert %26 |
| %28:vec4<f32> = construct %27 |
| store %x_GLF_color, %28 |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %29:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %30:i32 = load %29 |
| %x_50:i32 = let %30 |
| %32:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %33:i32 = load %32 |
| %x_52:i32 = let %33 |
| %35:bool = gt %x_50, %x_52 |
| %36:bool = eq %35, false |
| break_if %36 # -> [t: exit_loop loop_1, f: $B4] |
| } |
| } |
| ret |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B6: { |
| %38:void = call %main_1 |
| %39:vec4<f32> = load %x_GLF_color |
| %40:main_out = construct %39 |
| ret %40 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |