blob: 7c151a4f8c9ab01dfff3a212ae351679d3c229c2 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec4<f32>, read_write> = var
%5:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%6:i32 = load %5
%x_25:i32 = let %6
%8:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%9:i32 = load %8
%x_28:i32 = let %9
%11:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%12:i32 = load %11
%x_31:i32 = let %12
%14:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%15:i32 = load %14
%x_34:i32 = let %15
%17:f32 = convert %x_25
%18:f32 = let %17
%19:f32 = convert %x_28
%20:f32 = let %19
%21:f32 = convert %x_31
%22:f32 = let %21
%23:f32 = convert %x_34
%24:vec4<f32> = construct %18, %20, %22, %23
store %x_GLF_color, %24
%25:vec4<f32> = load %x_GLF_color
%x_37:vec4<f32> = let %25
store %v, %x_37
store %x_GLF_color, vec4<f32>(0.0f)
%27:vec4<f32> = load %v
%x_38:vec4<f32> = let %27
store %x_GLF_color, %x_38
ret
}
}
%tint_symbol = @fragment func():main_out {
$B3: {
%30:void = call %main_1
%31:vec4<f32> = load %x_GLF_color
%32:main_out = construct %31
ret %32
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************