blob: 601378a87d8f25247d012544213aa4ed05ce9a45 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%c:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%7:i32 = load %6
store %c, %7
%8:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%9:i32 = load %8
store %i, %9
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%10:i32 = load %i
%11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%12:i32 = load %11
%13:bool = lt %10, %12
if %13 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%14:i32 = load %i
%15:i32 = complement %14
store %c, %15
%16:i32 = load %c
%17:i32 = max %16, 0i
%18:i32 = min %17, 3i
store %c, %18
continue # -> $B4
}
$B4: { # continuing
%19:i32 = load %i
%20:i32 = add %19, 1i
store %i, %20
next_iteration # -> $B3
}
}
%21:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%22:i32 = load %21
%23:f32 = convert %22
%24:vec4<f32> = construct %23
store %x_GLF_color, %24
%25:i32 = load %c
%26:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%27:i32 = load %26
%28:bool = eq %25, %27
if %28 [t: $B7] { # if_2
$B7: { # true
%29:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%30:i32 = load %29
%31:f32 = convert %30
%32:f32 = let %31
%33:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%34:i32 = load %33
%35:f32 = convert %34
%36:f32 = let %35
%37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%38:i32 = load %37
%39:f32 = convert %38
%40:f32 = let %39
%41:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%42:i32 = load %41
%43:f32 = convert %42
%44:vec4<f32> = construct %32, %36, %40, %43
store %x_GLF_color, %44
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B8: {
%46:void = call %main_1
%47:vec4<f32> = load %x_GLF_color
%48:main_out = construct %47
ret %48
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************