blob: 37fcc4ad2a4bbeee831f34e6d5a69cfc78d1772f [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%c:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%7:i32 = load %6
%x_27:i32 = let %7
store %c, %x_27
%9:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%10:i32 = load %9
%x_29:i32 = let %10
store %i, %x_29
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%12:i32 = load %i
%x_34:i32 = let %12
%14:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%15:i32 = load %14
%x_36:i32 = let %15
%17:bool = lt %x_34, %x_36
if %17 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%18:i32 = load %i
%x_39:i32 = let %18
%20:i32 = complement %x_39
store %c, %20
%21:i32 = load %c
%x_41:i32 = let %21
%23:i32 = max %x_41, 0i
%24:i32 = min %23, 3i
store %c, %24
continue # -> $B4
}
$B4: { # continuing
%25:i32 = load %i
%x_43:i32 = let %25
%27:i32 = add %x_43, 1i
store %i, %27
next_iteration # -> $B3
}
}
%28:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%29:i32 = load %28
%x_46:i32 = let %29
%31:f32 = convert %x_46
%x_47:f32 = let %31
%33:vec4<f32> = construct %x_47, %x_47, %x_47, %x_47
store %x_GLF_color, %33
%34:i32 = load %c
%x_49:i32 = let %34
%36:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%37:i32 = load %36
%x_51:i32 = let %37
%39:bool = eq %x_49, %x_51
if %39 [t: $B7] { # if_2
$B7: { # true
%40:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%41:i32 = load %40
%x_56:i32 = let %41
%43:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%44:i32 = load %43
%x_59:i32 = let %44
%46:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%47:i32 = load %46
%x_62:i32 = let %47
%49:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%50:i32 = load %49
%x_65:i32 = let %50
%52:f32 = convert %x_56
%53:f32 = let %52
%54:f32 = convert %x_59
%55:f32 = let %54
%56:f32 = convert %x_62
%57:f32 = let %56
%58:f32 = convert %x_65
%59:vec4<f32> = construct %53, %55, %57, %58
store %x_GLF_color, %59
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B8: {
%61:void = call %main_1
%62:vec4<f32> = load %x_GLF_color
%63:main_out = construct %62
ret %63
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************