blob: 100eefe9fa948a44981a6b2c22519f32ce1898b9 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%x_29:ptr<function, bool, read_write> = var
%x_30_phi:ptr<function, bool, read_write> = var
store %x_GLF_color, vec4<f32>(0.0f)
%6:ptr<uniform, f32, read> = access %x_5, 0u
%7:f32 = load %6
%x_23:f32 = let %7
%9:bool = lt %x_23, 0.0f
%x_24:bool = let %9
store %x_30_phi, %x_24
if %x_24 [t: $B3] { # if_1
$B3: { # true
%11:ptr<uniform, f32, read> = access %x_5, 0u
%12:f32 = load %11
%x_28:f32 = let %12
%14:bool = lt %x_28, 0.0f
store %x_29, %14
%15:bool = load %x_29
store %x_30_phi, %15
exit_if # if_1
}
}
%16:bool = load %x_30_phi
%x_30:bool = let %16
if %x_30 [t: $B4, f: $B5] { # if_2
$B4: { # true
store %x_GLF_color, vec4<f32>(1.0f)
exit_if # if_2
}
$B5: { # false
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************