blob: a418a49c0ca555a3aa619651959067b329cf7c85 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%6:i32 = load %5
%7:i32 = let %6
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%10:i32 = max %9, 1i
%11:i32 = max %7, %10
store %a, %11
%12:i32 = load %a
%13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%14:i32 = load %13
%15:bool = eq %12, %14
if %15 [t: $B3, f: $B4] { # if_1
$B3: { # true
%16:i32 = load %a
%17:f32 = convert %16
%18:f32 = let %17
%19:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%20:i32 = load %19
%21:f32 = convert %20
%22:f32 = let %21
%23:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%24:i32 = load %23
%25:f32 = convert %24
%26:f32 = let %25
%27:i32 = load %a
%28:f32 = convert %27
%29:vec4<f32> = construct %18, %22, %26, %28
store %x_GLF_color, %29
exit_if # if_1
}
$B4: { # false
%30:i32 = load %a
%31:f32 = convert %30
%32:vec4<f32> = construct %31
store %x_GLF_color, %32
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%34:void = call %main_1
%35:vec4<f32> = load %x_GLF_color
%36:main_out = construct %35
ret %36
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************