blob: 892447cb94ad6e6176500d1afbe5b25793cbfdaf [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%7:i32 = load %6
%x_25:i32 = let %7
store %a, %x_25
%9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%10:i32 = load %9
%x_27:i32 = let %10
%12:i32 = negation %x_27
store %i, %12
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%13:i32 = load %i
%x_33:i32 = let %13
%15:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%16:i32 = load %15
%x_35:i32 = let %16
%18:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%19:i32 = load %18
%x_38:i32 = let %19
%21:i32 = or %x_33, %x_35
%22:bool = lt %21, %x_38
if %22 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%23:i32 = load %i
%x_41:i32 = let %23
%25:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%26:i32 = load %25
%x_43:i32 = let %26
%28:i32 = mul %x_41, %x_43
store %a, %28
continue # -> $B4
}
$B4: { # continuing
%29:i32 = load %i
%x_45:i32 = let %29
%31:i32 = add %x_45, 1i
store %i, %31
next_iteration # -> $B3
}
}
%32:i32 = load %a
%x_47:i32 = let %32
%34:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%35:i32 = load %34
%x_49:i32 = let %35
%37:i32 = negation %x_49
%38:bool = eq %x_47, %37
if %38 [t: $B7, f: $B8] { # if_2
$B7: { # true
%39:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%40:i32 = load %39
%x_56:i32 = let %40
%42:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%43:i32 = load %42
%x_59:i32 = let %43
%45:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%46:i32 = load %45
%x_62:i32 = let %46
%48:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%49:i32 = load %48
%x_65:i32 = let %49
%51:f32 = convert %x_56
%52:f32 = let %51
%53:f32 = convert %x_59
%54:f32 = let %53
%55:f32 = convert %x_62
%56:f32 = let %55
%57:f32 = convert %x_65
%58:vec4<f32> = construct %52, %54, %56, %57
store %x_GLF_color, %58
exit_if # if_2
}
$B8: { # false
%59:i32 = load %a
%x_68:i32 = let %59
%61:f32 = convert %x_68
%x_69:f32 = let %61
%63:vec4<f32> = construct %x_69, %x_69, %x_69, %x_69
store %x_GLF_color, %63
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B9: {
%65:void = call %main_1
%66:vec4<f32> = load %x_GLF_color
%67:main_out = construct %66
ret %67
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************