blob: ea8cf6d9d15171d06d1a6e781921b42b8d436cbd [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec4<f32>, read_write> = var
%res:ptr<function, vec4<f32>, read_write> = var
store %v, vec4<f32>(8.3999996185302734375f, -864.66497802734375f, 945.41998291015625f, 1.0f)
%6:ptr<uniform, f32, read> = access %x_7, 0u
%7:f32 = load %6
%x_31:f32 = let %7
%9:vec4<f32> = load %v
%x_37:vec4<f32> = let %9
%11:vec4<f32> = construct %x_31, 0.0f, 0.0f, 0.0f
%12:vec4<f32> = let %11
%13:vec4<f32> = construct 0.0f, %x_31, 0.0f, 0.0f
%14:vec4<f32> = let %13
%15:vec4<f32> = construct 0.0f, 0.0f, %x_31, 0.0f
%16:vec4<f32> = let %15
%17:vec4<f32> = construct 0.0f, 0.0f, 0.0f, %x_31
%18:mat4x4<f32> = construct %12, %14, %16, %17
%19:vec4<f32> = mul %18, %x_37
store %res, %19
%20:vec4<f32> = load %v
%x_39:vec4<f32> = let %20
%22:vec4<f32> = load %res
%x_40:vec4<f32> = let %22
%24:f32 = distance %x_39, %x_40
%25:bool = lt %24, 0.00999999977648258209f
if %25 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%27:void = call %main_1
%28:vec4<f32> = load %x_GLF_color
%29:main_out = construct %28
ret %29
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************