blob: 3d18c29373db56f820358b60772c371e71499bb8 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(8) {
v1:vec2<f32> @offset(0)
}
strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0)
}
S = struct @align(4) {
data:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%continue_execution:ptr<private, bool, read_write> = var, true
}
%func_struct_S_i11_ = func(%s:ptr<function, S, read_write>):void {
$B2: {
loop [b: $B3] { # loop_1
$B3: { # body
%7:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%8:f32 = load_vector_element %7, 0u
%x_174:f32 = let %8
%10:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%11:f32 = load_vector_element %10, 1u
%x_176:f32 = let %11
%13:bool = gt %x_174, %x_176
if %13 [t: $B4, f: $B5] { # if_1
$B4: { # true
exit_if # if_1
}
$B5: { # false
exit_loop # loop_1
}
}
ret
}
}
%14:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%15:i32 = load %14
%x_180:i32 = let %15
%17:ptr<function, i32, read_write> = access %s, 0u
store %17, %x_180
ret
}
}
%main_1 = func():void {
$B6: {
%i:ptr<function, i32, read_write> = var
%arr:ptr<function, array<S, 3>, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%param:ptr<function, S, read_write> = var
%j:ptr<function, i32, read_write> = var
%x_136:ptr<function, bool, read_write> = var
%x_146:ptr<function, bool, read_write> = var
%x_137_phi:ptr<function, bool, read_write> = var
%x_147_phi:ptr<function, bool, read_write> = var
%28:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%29:i32 = load %28
%x_46:i32 = let %29
store %i, %x_46
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%31:i32 = load %i
%x_51:i32 = let %31
%33:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%34:i32 = load %33
%x_53:i32 = let %34
%36:bool = lt %x_51, %x_53
if %36 [t: $B9, f: $B10] { # if_2
$B9: { # true
exit_if # if_2
}
$B10: { # false
exit_loop # loop_2
}
}
%37:i32 = load %i
%x_56:i32 = let %37
%39:i32 = load %i
%x_57:i32 = let %39
%41:ptr<function, i32, read_write> = access %arr, %x_56, 0u
store %41, %x_57
continue # -> $B8
}
$B8: { # continuing
%42:i32 = load %i
%x_59:i32 = let %42
%44:i32 = add %x_59, 1i
store %i, %44
next_iteration # -> $B7
}
}
%45:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%46:i32 = load %45
%x_62:i32 = let %46
store %i_1, %x_62
loop [b: $B11, c: $B12] { # loop_3
$B11: { # body
%48:i32 = load %i_1
%x_67:i32 = let %48
%50:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%51:i32 = load %50
%x_69:i32 = let %51
%53:bool = lt %x_67, %x_69
if %53 [t: $B13, f: $B14] { # if_3
$B13: { # true
exit_if # if_3
}
$B14: { # false
exit_loop # loop_3
}
}
%54:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%55:f32 = load_vector_element %54, 0u
%x_73:f32 = let %55
%57:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%58:f32 = load_vector_element %57, 1u
%x_75:f32 = let %58
%60:bool = gt %x_73, %x_75
if %60 [t: $B15] { # if_4
$B15: { # true
exit_loop # loop_3
}
}
%61:i32 = load %i_1
%x_79:i32 = let %61
%63:ptr<function, i32, read_write> = access %arr, %x_79, 0u
%64:i32 = load %63
%x_81:i32 = let %64
%66:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%67:i32 = load %66
%x_83:i32 = let %67
%69:bool = eq %x_81, %x_83
if %69 [t: $B16, f: $B17] { # if_5
$B16: { # true
%70:i32 = load %i_1
%x_88:i32 = let %70
%72:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%73:i32 = load %72
%x_91:i32 = let %73
%75:i32 = max %x_88, 0i
%76:i32 = min %75, 3i
%77:ptr<function, i32, read_write> = access %arr, %76, 0u
store %77, %x_91
%78:ptr<function, S, read_write> = access %arr, 2i
%79:S = load %78
%x_94:S = let %79
store %param, %x_94
%81:void = call %func_struct_S_i11_, %param
%82:S = load %param
%x_96:S = let %82
%84:ptr<function, S, read_write> = access %arr, 2i
store %84, %x_96
exit_if # if_5
}
$B17: { # false
%85:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%86:i32 = load %85
%x_99:i32 = let %86
store %j, %x_99
loop [b: $B18, c: $B19] { # loop_4
$B18: { # body
%88:i32 = load %j
%x_104:i32 = let %88
%90:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%91:i32 = load %90
%x_106:i32 = let %91
%93:bool = lt %x_104, %x_106
if %93 [t: $B20, f: $B21] { # if_6
$B20: { # true
exit_if # if_6
}
$B21: { # false
exit_loop # loop_4
}
}
%94:i32 = load %j
%x_109:i32 = let %94
%96:ptr<function, i32, read_write> = access %arr, %x_109, 0u
%97:i32 = load %96
%x_111:i32 = let %97
%99:ptr<uniform, i32, read> = access %x_10, 0u, 4i, 0u
%100:i32 = load %99
%x_113:i32 = let %100
%102:bool = gt %x_111, %x_113
if %102 [t: $B22] { # if_7
$B22: { # true
store %continue_execution, false
exit_if # if_7
}
}
continue # -> $B19
}
$B19: { # continuing
%103:i32 = load %j
%x_117:i32 = let %103
%105:i32 = add %x_117, 1i
store %j, %105
next_iteration # -> $B18
}
}
exit_if # if_5
}
}
continue # -> $B12
}
$B12: { # continuing
%106:i32 = load %i_1
%x_119:i32 = let %106
%108:i32 = add %x_119, 1i
store %i_1, %108
next_iteration # -> $B11
}
}
%109:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%110:i32 = load %109
%x_122:i32 = let %110
%112:ptr<function, i32, read_write> = access %arr, %x_122, 0u
%113:i32 = load %112
%x_124:i32 = let %113
%115:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%116:i32 = load %115
%x_126:i32 = let %116
%118:bool = eq %x_124, %x_126
%x_127:bool = let %118
store %x_137_phi, %x_127
if %x_127 [t: $B23] { # if_8
$B23: { # true
%120:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%121:i32 = load %120
%x_131:i32 = let %121
%123:ptr<function, i32, read_write> = access %arr, %x_131, 0u
%124:i32 = load %123
%x_133:i32 = let %124
%126:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%127:i32 = load %126
%x_135:i32 = let %127
%129:bool = eq %x_133, %x_135
store %x_136, %129
%130:bool = load %x_136
store %x_137_phi, %130
exit_if # if_8
}
}
%131:bool = load %x_137_phi
%x_137:bool = let %131
store %x_147_phi, %x_137
if %x_137 [t: $B24] { # if_9
$B24: { # true
%133:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%134:i32 = load %133
%x_141:i32 = let %134
%136:ptr<function, i32, read_write> = access %arr, %x_141, 0u
%137:i32 = load %136
%x_143:i32 = let %137
%139:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%140:i32 = load %139
%x_145:i32 = let %140
%142:bool = eq %x_143, %x_145
store %x_146, %142
%143:bool = load %x_146
store %x_147_phi, %143
exit_if # if_9
}
}
%144:bool = load %x_147_phi
%x_147:bool = let %144
if %x_147 [t: $B25, f: $B26] { # if_10
$B25: { # true
%146:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%147:i32 = load %146
%x_152:i32 = let %147
%149:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%150:i32 = load %149
%x_155:i32 = let %150
%152:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%153:i32 = load %152
%x_158:i32 = let %153
%155:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%156:i32 = load %155
%x_161:i32 = let %156
%158:f32 = convert %x_152
%159:f32 = let %158
%160:f32 = convert %x_155
%161:f32 = let %160
%162:f32 = convert %x_158
%163:f32 = let %162
%164:f32 = convert %x_161
%165:vec4<f32> = construct %159, %161, %163, %164
store %x_GLF_color, %165
exit_if # if_10
}
$B26: { # false
%166:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%167:i32 = load %166
%x_165:i32 = let %167
%169:f32 = convert %x_165
%x_166:f32 = let %169
%171:vec4<f32> = construct %x_166, %x_166, %x_166, %x_166
store %x_GLF_color, %171
exit_if # if_10
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B27: {
%173:void = call %main_1
%174:vec4<f32> = load %x_GLF_color
%175:main_out = construct %174
%176:bool = load %continue_execution
%177:bool = eq %176, false
if %177 [t: $B28] { # if_11
$B28: { # true
terminate_invocation
}
}
ret %175
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************