blob: 8ca8d479f52d74f989a4f8eaefcd253305a49532 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
%7:f32 = load_vector_element %gl_FragCoord, 1u
%x_35:f32 = let %7
%9:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%10:f32 = load %9
%x_37:f32 = let %10
%12:bool = lt %x_35, %x_37
%13:f32 = select 1.0f, 0.10000000149011611938f, %12
%14:f32 = trunc %13
%15:f32 = fract %14
store %f, %15
%16:f32 = load %f
%x_42:f32 = let %16
%18:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%19:f32 = load %18
%x_44:f32 = let %19
%21:bool = eq %x_42, %x_44
if %21 [t: $B3, f: $B4] { # if_1
$B3: { # true
%22:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%23:i32 = load %22
%x_50:i32 = let %23
%25:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%26:i32 = load %25
%x_53:i32 = let %26
%28:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%29:i32 = load %28
%x_56:i32 = let %29
%31:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%32:i32 = load %31
%x_59:i32 = let %32
%34:f32 = convert %x_50
%35:f32 = let %34
%36:f32 = convert %x_53
%37:f32 = let %36
%38:f32 = convert %x_56
%39:f32 = let %38
%40:f32 = convert %x_59
%41:vec4<f32> = construct %35, %37, %39, %40
store %x_GLF_color, %41
exit_if # if_1
}
$B4: { # false
%42:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%43:i32 = load %42
%x_63:i32 = let %43
%45:f32 = convert %x_63
%x_64:f32 = let %45
%47:vec4<f32> = construct %x_64, %x_64, %x_64, %x_64
store %x_GLF_color, %47
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B5: {
store %gl_FragCoord, %gl_FragCoord_param
%50:void = call %main_1
%51:vec4<f32> = load %x_GLF_color
%52:main_out = construct %51
ret %52
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************