blob: f47614c582e31d266f22566b32c67e0fb5562232 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
S = struct @align(4) {
data:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_struct_S_i11_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):void {
$B2: {
%6:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%7:i32 = load %6
%x_103:i32 = let %7
%9:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%10:i32 = load %9
%x_105:i32 = let %10
%12:bool = eq %x_103, %x_105
if %12 [t: $B3] { # if_1
$B3: { # true
ret
}
}
%13:i32 = load %x
%x_109:i32 = let %13
%15:ptr<function, i32, read_write> = access %s, 0u
store %15, %x_109
ret
}
}
%main_1 = func():void {
$B4: {
%i:ptr<function, i32, read_write> = var
%arr:ptr<function, array<S, 10>, read_write> = var
%index:ptr<function, i32, read_write> = var
%param:ptr<function, S, read_write> = var
%param_1:ptr<function, i32, read_write> = var
%param_2:ptr<function, S, read_write> = var
%param_3:ptr<function, i32, read_write> = var
store %i, 0i
loop [b: $B5, c: $B6] { # loop_1
$B5: { # body
%24:i32 = load %i
%x_43:i32 = let %24
%26:bool = lt %x_43, 10i
if %26 [t: $B7, f: $B8] { # if_2
$B7: { # true
exit_if # if_2
}
$B8: { # false
exit_loop # loop_1
}
}
%27:i32 = load %i
%x_46:i32 = let %27
%29:ptr<function, i32, read_write> = access %arr, %x_46, 0u
store %29, 0i
continue # -> $B6
}
$B6: { # continuing
%30:i32 = load %i
%x_48:i32 = let %30
%32:i32 = add %x_48, 1i
store %i, %32
next_iteration # -> $B5
}
}
%33:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%34:i32 = load %33
%x_51:i32 = let %34
%36:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%37:i32 = load %36
%x_53:i32 = let %37
%39:bool = eq %x_51, %x_53
if %39 [t: $B9, f: $B10] { # if_3
$B9: { # true
%40:i32 = load %index
%x_58:i32 = let %40
%42:ptr<function, S, read_write> = access %arr, %x_58
%43:S = load %42
%x_60:S = let %43
store %param, %x_60
%45:i32 = load %index
%x_61:i32 = let %45
store %param_1, %x_61
%47:void = call %func_struct_S_i11_i1_, %param, %param_1
%48:S = load %param
%x_63:S = let %48
%50:ptr<function, S, read_write> = access %arr, %x_58
store %50, %x_63
exit_if # if_3
}
$B10: { # false
%51:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%52:i32 = load %51
%x_66:i32 = let %52
%54:ptr<function, S, read_write> = access %arr, %x_66
%55:S = load %54
%x_68:S = let %55
store %param_2, %x_68
%57:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%58:i32 = load %57
%x_70:i32 = let %58
store %param_3, %x_70
%60:void = call %func_struct_S_i11_i1_, %param_2, %param_3
%61:S = load %param_2
%x_72:S = let %61
%63:ptr<function, S, read_write> = access %arr, %x_66
store %63, %x_72
exit_if # if_3
}
}
%64:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%65:i32 = load %64
%x_75:i32 = let %65
%67:ptr<function, i32, read_write> = access %arr, %x_75, 0u
%68:i32 = load %67
%x_77:i32 = let %68
%70:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%71:i32 = load %70
%x_79:i32 = let %71
%73:bool = eq %x_77, %x_79
if %73 [t: $B11, f: $B12] { # if_4
$B11: { # true
%74:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%75:i32 = load %74
%x_85:i32 = let %75
%77:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%78:i32 = load %77
%x_88:i32 = let %78
%80:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%81:i32 = load %80
%x_91:i32 = let %81
%83:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%84:i32 = load %83
%x_94:i32 = let %84
%86:f32 = convert %x_85
%87:f32 = let %86
%88:f32 = convert %x_88
%89:f32 = let %88
%90:f32 = convert %x_91
%91:f32 = let %90
%92:f32 = convert %x_94
%93:vec4<f32> = construct %87, %89, %91, %92
store %x_GLF_color, %93
exit_if # if_4
}
$B12: { # false
%94:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%95:i32 = load %94
%x_98:i32 = let %95
%97:f32 = convert %x_98
%x_99:f32 = let %97
%99:vec4<f32> = construct %x_99, %x_99, %x_99, %x_99
store %x_GLF_color, %99
exit_if # if_4
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B13: {
%101:void = call %main_1
%102:vec4<f32> = load %x_GLF_color
%103:main_out = construct %102
ret %103
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************