blob: 3af32e2ff3e1e5afb0332da71fdc2d2840a45047 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%sum:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
store %a, 65536i
%7:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%8:i32 = load %7
store %sum, %8
%9:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%10:i32 = load %9
%11:bool = eq 1i, %10
if %11 [t: $B3] { # if_1
$B3: { # true
%12:i32 = load %a
%13:i32 = sub %12, 1i
store %a, %13
exit_if # if_1
}
}
store %i, 0i
loop [b: $B4, c: $B5] { # loop_1
$B4: { # body
%14:i32 = load %i
%15:i32 = load %a
%16:bool = lt %14, %15
if %16 [t: $B6, f: $B7] { # if_2
$B6: { # true
exit_if # if_2
}
$B7: { # false
exit_loop # loop_1
}
}
%17:i32 = load %sum
%18:i32 = load %i
%19:i32 = add %17, %18
store %sum, %19
continue # -> $B5
}
$B5: { # continuing
%20:i32 = load %i
%21:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%22:i32 = load %21
%23:i32 = add %20, %22
store %i, %23
next_iteration # -> $B4
}
}
%24:i32 = load %sum
%25:ptr<uniform, i32, read> = access %x_7, 0u, 3i, 0u
%26:i32 = load %25
%27:bool = eq %24, %26
if %27 [t: $B8, f: $B9] { # if_3
$B8: { # true
%28:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:f32 = let %30
%32:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%33:i32 = load %32
%34:f32 = convert %33
%35:f32 = let %34
%36:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%37:i32 = load %36
%38:f32 = convert %37
%39:f32 = let %38
%40:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%41:i32 = load %40
%42:f32 = convert %41
%43:vec4<f32> = construct %31, %35, %39, %42
store %x_GLF_color, %43
exit_if # if_3
}
$B9: { # false
%44:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%45:i32 = load %44
%46:f32 = convert %45
%47:vec4<f32> = construct %46
store %x_GLF_color, %47
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%49:void = call %main_1
%50:vec4<f32> = load %x_GLF_color
%51:main_out = construct %50
ret %51
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************