blob: 12e29bc8a492106c9f7c0367ff12d31dbf02e84c [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:u32 @offset(0)
}
buf2 = struct @align(4) {
x_GLF_uniform_uint_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
strided_arr_2 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_2, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
%7:ptr<uniform, u32, read> = access %x_6, 0u, 0i, 0u
%8:u32 = load %7
%x_36:u32 = let %8
%10:u32 = max 100u, %x_36
%11:f32 = bitcast %10
store %f, %11
%12:f32 = load %f
%x_39:f32 = let %12
%14:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%15:f32 = load %14
%x_41:f32 = let %15
%17:bool = eq %x_39, %x_41
if %17 [t: $B3, f: $B4] { # if_1
$B3: { # true
%18:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%19:i32 = load %18
%x_47:i32 = let %19
%21:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%22:i32 = load %21
%x_50:i32 = let %22
%24:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%25:i32 = load %24
%x_53:i32 = let %25
%27:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%28:i32 = load %27
%x_56:i32 = let %28
%30:f32 = convert %x_47
%31:f32 = let %30
%32:f32 = convert %x_50
%33:f32 = let %32
%34:f32 = convert %x_53
%35:f32 = let %34
%36:f32 = convert %x_56
%37:vec4<f32> = construct %31, %33, %35, %36
store %x_GLF_color, %37
exit_if # if_1
}
$B4: { # false
%38:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%39:i32 = load %38
%x_60:i32 = let %39
%41:f32 = convert %x_60
%x_61:f32 = let %41
%43:vec4<f32> = construct %x_61, %x_61, %x_61, %x_61
store %x_GLF_color, %43
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%45:void = call %main_1
%46:vec4<f32> = load %x_GLF_color
%47:main_out = construct %46
ret %47
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************