blob: be51fb4f746ada16c4d8f2ab80c2852665b421b5 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
quarter:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%N:ptr<function, vec4<f32>, read_write> = var
%I:ptr<function, vec4<f32>, read_write> = var
%Nref:ptr<function, vec4<f32>, read_write> = var
%v:ptr<function, vec4<f32>, read_write> = var
store %N, vec4<f32>(1.0f, 2.0f, 3.0f, 4.0f)
%8:ptr<uniform, f32, read> = access %x_7, 0u
%9:f32 = load %8
%10:vec4<f32> = construct 4.0f, 87.589996337890625f, %9, 92.51000213623046875f
store %I, %10
store %Nref, vec4<f32>(17.049999237060546875f, -6.09999990463256835938f, 4329.37060546875f, 2.70000004768371582031f)
%11:vec4<f32> = load %N
%12:vec4<f32> = load %I
%13:vec4<f32> = load %Nref
%14:vec4<f32> = faceForward %11, %12, %13
store %v, %14
%15:vec4<f32> = load %v
%16:vec4<bool> = eq %15, vec4<f32>(-1.0f, -2.0f, -3.0f, -4.0f)
%17:bool = all %16
if %17 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************