blob: 699c8aa13d78ab922a4b1bea4fb1adc67bc81d96 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
zero:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, vec2<f32>, read_write> = var
%b:ptr<function, vec2<f32>, read_write> = var
store %a, vec2<f32>(1.0f)
%6:ptr<uniform, i32, read> = access %x_6, 0u
%7:i32 = load %6
%x_38:i32 = let %7
%9:bool = eq %x_38, 1i
if %9 [t: $B3] { # if_1
$B3: { # true
%10:f32 = load_vector_element %a, 0u
%x_43:f32 = let %10
%12:f32 = add %x_43, 1.0f
store_vector_element %a, 0u, %12
exit_if # if_1
}
}
%13:f32 = load_vector_element %a, 1u
%x_47:f32 = let %13
%15:vec2<f32> = construct %x_47, %x_47
%16:vec2<f32> = add %15, vec2<f32>(2.0f, 3.0f)
store %b, %16
%17:vec2<f32> = load %b
%x_50:vec2<f32> = let %17
%19:vec2<bool> = eq %x_50, vec2<f32>(3.0f, 4.0f)
%20:bool = all %19
if %20 [t: $B4, f: $B5] { # if_2
$B4: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
$B5: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%22:void = call %main_1
%23:vec4<f32> = load %x_GLF_color
%24:main_out = construct %23
ret %24
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************