blob: ebeda12048c8244de37059c5b3c6bca6809a761c [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%makeFrame_ = func():f32 {
$B2: {
%x_60:ptr<function, f32, read_write> = var
%x_63_phi:ptr<function, f32, read_write> = var
loop [b: $B3] { # loop_1
$B3: { # body
%x_41:ptr<function, bool, read_write> = var
%x_44:ptr<function, f32, read_write> = var
%x_45:ptr<function, f32, read_write> = var
%x_42:ptr<function, bool, read_write> = var
%x_41_phi:ptr<function, bool, read_write> = var
%x_8_phi:ptr<function, i32, read_write> = var
%x_44_phi:ptr<function, f32, read_write> = var
%x_60_phi:ptr<function, f32, read_write> = var
%x_61_phi:ptr<function, bool, read_write> = var
store %x_41_phi, false
store %x_8_phi, 0i
store %x_44_phi, 0.0f
loop [b: $B4, c: $B5] { # loop_2
$B4: { # body
%x_50:ptr<function, f32, read_write> = var
%x_9:ptr<function, i32, read_write> = var
%x_52:ptr<function, bool, read_write> = var
%x_7:ptr<function, i32, read_write> = var
%x_50_phi:ptr<function, f32, read_write> = var
%x_9_phi:ptr<function, i32, read_write> = var
%x_52_phi:ptr<function, bool, read_write> = var
%x_45_phi:ptr<function, f32, read_write> = var
%x_42_phi:ptr<function, bool, read_write> = var
%24:bool = load %x_41_phi
store %x_41, %24
%25:i32 = load %x_8_phi
%x_8:i32 = let %25
%27:f32 = load %x_44_phi
store %x_44, %27
%28:f32 = load %x_44
store %x_60_phi, %28
%29:bool = load %x_41
store %x_61_phi, %29
%30:bool = lt %x_8, 1i
if %30 [t: $B6, f: $B7] { # if_1
$B6: { # true
exit_if # if_1
}
$B7: { # false
exit_loop # loop_2
}
}
%31:f32 = load %x_44
store %x_50_phi, %31
store %x_9_phi, %x_8
%32:bool = load %x_41
store %x_52_phi, %32
loop [b: $B8] { # loop_3
$B8: { # body
%33:f32 = load %x_50_phi
store %x_50, %33
%34:i32 = load %x_9_phi
store %x_9, %34
%35:bool = load %x_52_phi
store %x_52, %35
%36:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%37:f32 = load_vector_element %36, 1u
%x_54:f32 = let %37
%39:f32 = load %x_50
store %x_45_phi, %39
%40:bool = load %x_52
store %x_42_phi, %40
%41:i32 = call %tint_f32_to_i32, %x_54
%43:bool = lt 1i, %41
if %43 [t: $B9, f: $B10] { # if_2
$B9: { # true
exit_if # if_2
}
$B10: { # false
exit_loop # loop_3
}
}
store %x_45_phi, 1.0f
store %x_42_phi, true
exit_loop # loop_3
}
}
%44:f32 = load %x_45_phi
store %x_45, %44
%45:bool = load %x_42_phi
store %x_42, %45
%46:f32 = load %x_45
store %x_60_phi, %46
%47:bool = load %x_42
store %x_61_phi, %47
%48:bool = load %x_42
if %48 [t: $B11] { # if_3
$B11: { # true
exit_loop # loop_2
}
}
continue # -> $B5
}
$B5: { # continuing
%49:i32 = load %x_9
%50:i32 = add %49, 1i
%51:i32 = bitcast %50
store %x_7, %51
%52:bool = load %x_42
store %x_41_phi, %52
%53:i32 = load %x_7
store %x_8_phi, %53
%54:f32 = load %x_45
store %x_44_phi, %54
next_iteration # -> $B4
}
}
%55:f32 = load %x_60_phi
store %x_60, %55
%56:bool = load %x_61_phi
%x_61:bool = let %56
%58:f32 = load %x_60
store %x_63_phi, %58
if %x_61 [t: $B12] { # if_4
$B12: { # true
exit_loop # loop_1
}
}
store %x_63_phi, 1.0f
exit_loop # loop_1
}
}
%59:f32 = load %x_63_phi
%x_63:f32 = let %59
ret %x_63
}
}
%main_1 = func():void {
$B13: {
%62:f32 = call %makeFrame_
%x_34:f32 = let %62
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out {
$B14: {
%65:void = call %main_1
%66:vec4<f32> = load %x_GLF_color
%67:main_out = construct %66
ret %67
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B15: {
%69:i32 = convert %value
%70:bool = gte %value, -2147483648.0f
%71:i32 = select -2147483648i, %69, %70
%72:bool = lte %value, 2147483520.0f
%73:i32 = select 2147483647i, %71, %72
ret %73
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************