| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %makeFrame_ = func():f32 { |
| $B2: { |
| %x_60:ptr<function, f32, read_write> = var |
| %x_63_phi:ptr<function, f32, read_write> = var |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_41:ptr<function, bool, read_write> = var |
| %x_44:ptr<function, f32, read_write> = var |
| %x_45:ptr<function, f32, read_write> = var |
| %x_42:ptr<function, bool, read_write> = var |
| %x_41_phi:ptr<function, bool, read_write> = var |
| %x_8_phi:ptr<function, i32, read_write> = var |
| %x_44_phi:ptr<function, f32, read_write> = var |
| %x_60_phi:ptr<function, f32, read_write> = var |
| %x_61_phi:ptr<function, bool, read_write> = var |
| store %x_41_phi, false |
| store %x_8_phi, 0i |
| store %x_44_phi, 0.0f |
| loop [b: $B4, c: $B5] { # loop_2 |
| $B4: { # body |
| %x_50:ptr<function, f32, read_write> = var |
| %x_9:ptr<function, i32, read_write> = var |
| %x_52:ptr<function, bool, read_write> = var |
| %x_7:ptr<function, i32, read_write> = var |
| %x_50_phi:ptr<function, f32, read_write> = var |
| %x_9_phi:ptr<function, i32, read_write> = var |
| %x_52_phi:ptr<function, bool, read_write> = var |
| %x_45_phi:ptr<function, f32, read_write> = var |
| %x_42_phi:ptr<function, bool, read_write> = var |
| %24:bool = load %x_41_phi |
| store %x_41, %24 |
| %25:i32 = load %x_8_phi |
| %x_8:i32 = let %25 |
| %27:f32 = load %x_44_phi |
| store %x_44, %27 |
| %28:f32 = load %x_44 |
| store %x_60_phi, %28 |
| %29:bool = load %x_41 |
| store %x_61_phi, %29 |
| %30:bool = lt %x_8, 1i |
| if %30 [t: $B6, f: $B7] { # if_1 |
| $B6: { # true |
| exit_if # if_1 |
| } |
| $B7: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %31:f32 = load %x_44 |
| store %x_50_phi, %31 |
| store %x_9_phi, %x_8 |
| %32:bool = load %x_41 |
| store %x_52_phi, %32 |
| loop [b: $B8] { # loop_3 |
| $B8: { # body |
| %33:f32 = load %x_50_phi |
| store %x_50, %33 |
| %34:i32 = load %x_9_phi |
| store %x_9, %34 |
| %35:bool = load %x_52_phi |
| store %x_52, %35 |
| %36:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %37:f32 = load_vector_element %36, 1u |
| %x_54:f32 = let %37 |
| %39:f32 = load %x_50 |
| store %x_45_phi, %39 |
| %40:bool = load %x_52 |
| store %x_42_phi, %40 |
| %41:i32 = call %tint_f32_to_i32, %x_54 |
| %43:bool = lt 1i, %41 |
| if %43 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_3 |
| } |
| } |
| store %x_45_phi, 1.0f |
| store %x_42_phi, true |
| exit_loop # loop_3 |
| } |
| } |
| %44:f32 = load %x_45_phi |
| store %x_45, %44 |
| %45:bool = load %x_42_phi |
| store %x_42, %45 |
| %46:f32 = load %x_45 |
| store %x_60_phi, %46 |
| %47:bool = load %x_42 |
| store %x_61_phi, %47 |
| %48:bool = load %x_42 |
| if %48 [t: $B11] { # if_3 |
| $B11: { # true |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %49:i32 = load %x_9 |
| %50:i32 = add %49, 1i |
| %51:i32 = bitcast %50 |
| store %x_7, %51 |
| %52:bool = load %x_42 |
| store %x_41_phi, %52 |
| %53:i32 = load %x_7 |
| store %x_8_phi, %53 |
| %54:f32 = load %x_45 |
| store %x_44_phi, %54 |
| next_iteration # -> $B4 |
| } |
| } |
| %55:f32 = load %x_60_phi |
| store %x_60, %55 |
| %56:bool = load %x_61_phi |
| %x_61:bool = let %56 |
| %58:f32 = load %x_60 |
| store %x_63_phi, %58 |
| if %x_61 [t: $B12] { # if_4 |
| $B12: { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_63_phi, 1.0f |
| exit_loop # loop_1 |
| } |
| } |
| %59:f32 = load %x_63_phi |
| %x_63:f32 = let %59 |
| ret %x_63 |
| } |
| } |
| %main_1 = func():void { |
| $B13: { |
| %62:f32 = call %makeFrame_ |
| %x_34:f32 = let %62 |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B14: { |
| %65:void = call %main_1 |
| %66:vec4<f32> = load %x_GLF_color |
| %67:main_out = construct %66 |
| ret %67 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B15: { |
| %69:i32 = convert %value |
| %70:bool = gte %value, -2147483648.0f |
| %71:i32 = select -2147483648i, %69, %70 |
| %72:bool = lte %value, 2147483520.0f |
| %73:i32 = select 2147483647i, %71, %72 |
| ret %73 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |