blob: 20211f02252faf411ddb745846e49c90cf392099 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%GLF_live6mand_ = func():vec3<f32> {
$B2: {
ret vec3<f32>(926.0f, 8.0f, -8.85242279e-41f)
}
}
%main_1 = func():void {
$B3: {
%4:vec3<f32> = call %GLF_live6mand_
%x_27:vec3<f32> = let %4
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out {
$B4: {
%7:void = call %main_1
%8:vec4<f32> = load %x_GLF_color
%9:main_out = construct %8
ret %9
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************