blob: d3470fa1900748bf8730fd686e25bdc7574e8d16 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
loop [b: $B3] { # loop_1
$B3: { # body
%x_38:ptr<function, bool, read_write> = var
%x_41:ptr<function, vec4<f32>, read_write> = var
%x_42:ptr<function, vec4<f32>, read_write> = var
%x_39:ptr<function, bool, read_write> = var
%9:f32 = load_vector_element %gl_FragCoord, 0u
%10:f32 = clamp %9, 0.0f, 1.0f
%11:i32 = call %tint_f32_to_i32, %10
%x_34:i32 = let %11
store %x_GLF_color, vec4<f32>(0.0f)
store %x_38, false
store %x_41, vec4<f32>(0.0f)
loop [b: $B4, c: $B5] { # loop_2
$B4: { # body
%x_47:ptr<function, i32, read_write> = var
%15:vec4<f32> = load %x_41
store %x_42, %15
store %x_47, 0i
loop [b: $B6, c: $B7] { # loop_3
$B6: { # body
%x_45:ptr<function, vec4<f32>, read_write> = var
%x_48:ptr<function, i32, read_write> = var
%18:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%19:f32 = load_vector_element %18, 1u
%x_50:f32 = let %19
%21:bool = load %x_38
store %x_39, %21
%22:i32 = load %x_47
%23:i32 = let %22
%24:i32 = call %tint_f32_to_i32, %x_50
%25:i32 = add %x_34, %24
%26:bool = lt %23, %25
if %26 [t: $B8, f: $B9] { # if_1
$B8: { # true
exit_if # if_1
}
$B9: { # false
exit_loop # loop_3
}
}
%x_66:ptr<function, vec4<f32>, read_write> = var
%x_70:ptr<function, vec4<f32>, read_write> = var
%29:bool = lt %x_34, 0i
if %29 [t: $B10, f: $B11] { # if_2
$B10: { # true
store %x_39, true
exit_loop # loop_3
}
$B11: { # false
%30:bool = eq %x_34, 1i
if %30 [t: $B12, f: $B13] { # if_3
$B12: { # true
%31:f32 = convert %x_34
%32:vec2<f32> = construct %31
%x_65:vec2<f32> = let %32
%34:f32 = access %x_65, 0u
%35:vec4<f32> = load %x_42
%36:vec2<f32> = swizzle %35, yz
%37:f32 = access %x_65, 1u
%38:vec4<f32> = construct %34, %36, %37
store %x_66, %38
%39:vec4<f32> = load %x_66
store %x_45, %39
exit_if # if_3
}
$B13: { # false
%40:i32 = add %x_34, 1i
%41:f32 = convert %40
%42:vec2<f32> = construct %41
%x_69:vec2<f32> = let %42
%44:f32 = access %x_69, 0u
%45:vec4<f32> = load %x_42
%46:vec2<f32> = swizzle %45, yz
%47:f32 = access %x_69, 1u
%48:vec4<f32> = construct %44, %46, %47
store %x_70, %48
%49:vec4<f32> = load %x_70
store %x_45, %49
exit_if # if_3
}
}
exit_if # if_2
}
}
continue # -> $B7
}
$B7: { # continuing
%50:i32 = load %x_47
%51:i32 = add %50, 1i
store %x_48, %51
%52:vec4<f32> = load %x_45
store %x_42, %52
%53:i32 = load %x_48
store %x_47, %53
next_iteration # -> $B6
}
}
%54:bool = load %x_39
if %54 [t: $B14] { # if_4
$B14: { # true
exit_loop # loop_2
}
}
continue # -> $B5
}
$B5: { # continuing
%55:bool = load %x_39
store %x_38, %55
%56:vec4<f32> = load %x_42
store %x_41, %56
%57:bool = lt %x_34, 0i
%58:bool = eq %57, false
break_if %58 # -> [t: exit_loop loop_2, f: $B4]
}
}
%59:bool = load %x_39
if %59 [t: $B15] { # if_5
$B15: { # true
exit_loop # loop_1
}
}
%60:vec4<f32> = load %x_42
store %x_GLF_color, %60
exit_loop # loop_1
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B16: {
store %gl_FragCoord, %gl_FragCoord_param
%63:void = call %main_1
%64:vec4<f32> = load %x_GLF_color
%65:main_out = construct %64
ret %65
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B17: {
%67:i32 = convert %value
%68:bool = gte %value, -2147483648.0f
%69:i32 = select -2147483648i, %67, %68
%70:bool = lte %value, 2147483520.0f
%71:i32 = select 2147483647i, %69, %70
ret %71
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************