| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_13:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %checkSwap_f1_f1_ = func(%a:ptr<function, f32, read_write>, %b:ptr<function, f32, read_write>):bool { |
| $B2: { |
| %x_147:ptr<function, bool, read_write> = var |
| %x_158:ptr<function, f32, read_write> = var |
| %x_159:ptr<function, f32, read_write> = var |
| %x_160:ptr<function, f32, read_write> = var |
| %x_179:ptr<function, f32, read_write> = var |
| %x_178:ptr<function, f32, read_write> = var |
| %x_180:ptr<function, f32, read_write> = var |
| %x_185:ptr<function, f32, read_write> = var |
| %x_184:ptr<function, f32, read_write> = var |
| %x_186:ptr<function, f32, read_write> = var |
| %18:f32 = load_vector_element %gl_FragCoord, 1u |
| %19:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %20:f32 = load_vector_element %19, 1u |
| %21:f32 = div %20, 2.0f |
| %22:bool = lt %18, %21 |
| %x_153:bool = let %22 |
| if %x_153 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %24:f32 = load %a |
| store %x_158, %24 |
| %25:f32 = load %x_158 |
| store %x_160, %25 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %x_159, 0.0f |
| %26:f32 = load %x_159 |
| store %x_160, %26 |
| exit_if # if_1 |
| } |
| } |
| %x_166:ptr<function, f32, read_write> = var |
| %x_167:ptr<function, f32, read_write> = var |
| %x_168:ptr<function, f32, read_write> = var |
| %guard155:ptr<function, bool, read_write> = var, true |
| if false [t: $B5, f: $B6] { # if_2 |
| $B5: { # true |
| exit_if # if_2 |
| } |
| $B6: { # false |
| %31:bool = load %guard155 |
| if %31 [t: $B7] { # if_3 |
| $B7: { # true |
| if %x_153 [t: $B8, f: $B9] { # if_4 |
| $B8: { # true |
| %32:f32 = load %b |
| store %x_166, %32 |
| %33:f32 = load %x_166 |
| store %x_168, %33 |
| exit_if # if_4 |
| } |
| $B9: { # false |
| store %x_167, 0.0f |
| %34:f32 = load %x_167 |
| store %x_168, %34 |
| exit_if # if_4 |
| } |
| } |
| %35:f32 = load %x_160 |
| %36:f32 = load %x_168 |
| %37:bool = gt %35, %36 |
| %x_169:bool = let %37 |
| if %x_153 [t: $B10] { # if_5 |
| $B10: { # true |
| store %x_147, %x_169 |
| exit_if # if_5 |
| } |
| } |
| if true [t: $B11, f: $B12] { # if_6 |
| $B11: { # true |
| exit_if # if_6 |
| } |
| $B12: { # false |
| store %guard155, false |
| exit_if # if_6 |
| } |
| } |
| %39:bool = load %guard155 |
| if %39 [t: $B13] { # if_7 |
| $B13: { # true |
| store %guard155, false |
| exit_if # if_7 |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| if %x_153 [t: $B14, f: $B15] { # if_8 |
| $B14: { # true |
| store %x_179, 0.0f |
| %40:f32 = load %x_179 |
| store %x_180, %40 |
| exit_if # if_8 |
| } |
| $B15: { # false |
| %41:f32 = load %a |
| store %x_178, %41 |
| %42:f32 = load %x_178 |
| store %x_180, %42 |
| exit_if # if_8 |
| } |
| } |
| if %x_153 [t: $B16, f: $B17] { # if_9 |
| $B16: { # true |
| store %x_185, 0.0f |
| %43:f32 = load %x_185 |
| store %x_186, %43 |
| exit_if # if_9 |
| } |
| $B17: { # false |
| %44:f32 = load %b |
| store %x_184, %44 |
| %45:f32 = load %x_184 |
| store %x_186, %45 |
| exit_if # if_9 |
| } |
| } |
| if %x_153 [t: $B18, f: $B19] { # if_10 |
| $B18: { # true |
| exit_if # if_10 |
| } |
| $B19: { # false |
| %46:f32 = load %x_180 |
| %47:f32 = load %x_186 |
| %48:bool = lt %46, %47 |
| store %x_147, %48 |
| exit_if # if_10 |
| } |
| } |
| %49:bool = load %x_147 |
| %x_191:bool = let %49 |
| ret %x_191 |
| } |
| } |
| %main_1 = func():void { |
| $B20: { |
| %i:ptr<function, i32, read_write> = var |
| %data:ptr<function, array<f32, 10>, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %doSwap:ptr<function, bool, read_write> = var |
| %param:ptr<function, f32, read_write> = var |
| %param_1:ptr<function, f32, read_write> = var |
| %temp:ptr<function, f32, read_write> = var |
| store %i, 0i |
| loop [b: $B21, c: $B22] { # loop_1 |
| $B21: { # body |
| %60:i32 = load %i |
| %61:bool = lt %60, 10i |
| if %61 [t: $B23, f: $B24] { # if_11 |
| $B23: { # true |
| exit_if # if_11 |
| } |
| $B24: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %62:i32 = load %i |
| %x_62:i32 = let %62 |
| %64:ptr<function, f32, read_write> = access %data, %x_62 |
| %65:i32 = load %i |
| %66:i32 = sub 10i, %65 |
| %67:f32 = convert %66 |
| %68:ptr<uniform, vec2<f32>, read> = access %x_13, 0u |
| %69:f32 = load_vector_element %68, 1u |
| %70:f32 = mul %67, %69 |
| store %64, %70 |
| continue # -> $B22 |
| } |
| $B22: { # continuing |
| %71:i32 = load %i |
| %72:i32 = add %71, 1i |
| store %i, %72 |
| next_iteration # -> $B21 |
| } |
| } |
| store %i_1, 0i |
| loop [b: $B25, c: $B26] { # loop_2 |
| $B25: { # body |
| %73:i32 = load %i_1 |
| %74:bool = lt %73, 9i |
| if %74 [t: $B27, f: $B28] { # if_12 |
| $B27: { # true |
| exit_if # if_12 |
| } |
| $B28: { # false |
| exit_loop # loop_2 |
| } |
| } |
| store %j, 0i |
| loop [b: $B29, c: $B30] { # loop_3 |
| $B29: { # body |
| %75:i32 = load %j |
| %76:bool = lt %75, 10i |
| if %76 [t: $B31, f: $B32] { # if_13 |
| $B31: { # true |
| exit_if # if_13 |
| } |
| $B32: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %77:i32 = load %j |
| %78:i32 = load %i_1 |
| %79:i32 = add %78, 1i |
| %80:bool = lt %77, %79 |
| if %80 [t: $B33] { # if_14 |
| $B33: { # true |
| continue # -> $B30 |
| } |
| } |
| %81:i32 = load %j |
| %x_93:i32 = let %81 |
| %83:i32 = load %i_1 |
| %84:ptr<function, f32, read_write> = access %data, %83 |
| %85:f32 = load %84 |
| store %param, %85 |
| %86:ptr<function, f32, read_write> = access %data, %x_93 |
| %87:f32 = load %86 |
| store %param_1, %87 |
| %88:bool = call %checkSwap_f1_f1_, %param, %param_1 |
| %x_98:bool = let %88 |
| store %doSwap, %x_98 |
| %90:bool = load %doSwap |
| if %90 [t: $B34] { # if_15 |
| $B34: { # true |
| %91:i32 = load %i_1 |
| %92:ptr<function, f32, read_write> = access %data, %91 |
| %93:f32 = load %92 |
| store %temp, %93 |
| %94:i32 = load %i_1 |
| %x_105:i32 = let %94 |
| %96:ptr<function, f32, read_write> = access %data, %x_105 |
| %97:i32 = load %j |
| %98:ptr<function, f32, read_write> = access %data, %97 |
| %99:f32 = load %98 |
| store %96, %99 |
| %100:i32 = load %j |
| %x_110:i32 = let %100 |
| %102:ptr<function, f32, read_write> = access %data, %x_110 |
| %103:f32 = load %temp |
| store %102, %103 |
| exit_if # if_15 |
| } |
| } |
| continue # -> $B30 |
| } |
| $B30: { # continuing |
| %104:i32 = load %j |
| %105:i32 = add %104, 1i |
| store %j, %105 |
| next_iteration # -> $B29 |
| } |
| } |
| continue # -> $B26 |
| } |
| $B26: { # continuing |
| %106:i32 = load %i_1 |
| %107:i32 = add %106, 1i |
| store %i_1, %107 |
| next_iteration # -> $B25 |
| } |
| } |
| %108:f32 = load_vector_element %gl_FragCoord, 0u |
| %109:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %110:f32 = load_vector_element %109, 0u |
| %111:f32 = div %110, 2.0f |
| %112:bool = lt %108, %111 |
| if %112 [t: $B35, f: $B36] { # if_16 |
| $B35: { # true |
| %113:ptr<function, f32, read_write> = access %data, 0i |
| %114:f32 = load %113 |
| %115:f32 = div %114, 10.0f |
| %116:ptr<function, f32, read_write> = access %data, 5i |
| %117:f32 = load %116 |
| %118:f32 = div %117, 10.0f |
| %119:ptr<function, f32, read_write> = access %data, 9i |
| %120:f32 = load %119 |
| %121:f32 = div %120, 10.0f |
| %122:vec4<f32> = construct %115, %118, %121, 1.0f |
| store %x_GLF_color, %122 |
| exit_if # if_16 |
| } |
| $B36: { # false |
| %123:ptr<function, f32, read_write> = access %data, 5i |
| %124:f32 = load %123 |
| %125:f32 = div %124, 10.0f |
| %126:ptr<function, f32, read_write> = access %data, 9i |
| %127:f32 = load %126 |
| %128:f32 = div %127, 10.0f |
| %129:ptr<function, f32, read_write> = access %data, 0i |
| %130:f32 = load %129 |
| %131:f32 = div %130, 10.0f |
| %132:vec4<f32> = construct %125, %128, %131, 1.0f |
| store %x_GLF_color, %132 |
| exit_if # if_16 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B37: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %135:void = call %main_1 |
| %136:vec4<f32> = load %x_GLF_color |
| %137:main_out = construct %136 |
| ret %137 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |