blob: a9738a1bbc713af26028d2eec4867935a1e66fbd [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%continue_execution:ptr<private, bool, read_write> = var, true
}
%main_1 = func():void {
$B2: {
%temp:ptr<function, array<i32, 10>, read_write> = var
%data:ptr<function, array<i32, 10>, read_write> = var
%x_189:ptr<function, f32, read_write> = var
%x_261:ptr<function, f32, read_write> = var
%x_63_phi:ptr<function, i32, read_write> = var
%x_102_phi:ptr<function, i32, read_write> = var
%x_111_phi:ptr<function, i32, read_write> = var
%x_262_phi:ptr<function, f32, read_write> = var
%14:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%15:f32 = load_vector_element %14, 0u
%x_60:f32 = let %15
%17:i32 = call %tint_f32_to_i32, %x_60
%x_61:i32 = let %17
store %x_63_phi, %x_61
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%x_99:ptr<function, i32, read_write> = var
%x_97:ptr<function, i32, read_write> = var
%x_95:ptr<function, i32, read_write> = var
%x_93:ptr<function, i32, read_write> = var
%x_91:ptr<function, i32, read_write> = var
%x_89:ptr<function, i32, read_write> = var
%x_87:ptr<function, i32, read_write> = var
%x_85:ptr<function, i32, read_write> = var
%x_83:ptr<function, i32, read_write> = var
%x_81:ptr<function, i32, read_write> = var
%x_64_phi:ptr<function, i32, read_write> = var
%31:i32 = load %x_63_phi
%x_63:i32 = let %31
%33:i32 = add %x_63, 1i
%x_68:i32 = let %33
store %x_64_phi, %x_68
switch %x_63 [c: (9i, $B5), c: (8i, $B6), c: (7i, $B7), c: (6i, $B8), c: (5i, $B9), c: (4i, $B10), c: (3i, $B11), c: (2i, $B12), c: (1i, $B13), c: (0i, $B14), c: (default, $B15)] { # switch_1
$B5: { # case
%35:ptr<function, i32, read_write> = access %data, %x_63
store %35, -5i
%36:i32 = add %x_63, 1i
store %x_99, %36
%37:i32 = load %x_99
store %x_64_phi, %37
exit_switch # switch_1
}
$B6: { # case
%38:ptr<function, i32, read_write> = access %data, %x_63
store %38, -4i
%39:i32 = add %x_63, 1i
store %x_97, %39
%40:i32 = load %x_97
store %x_64_phi, %40
exit_switch # switch_1
}
$B7: { # case
%41:ptr<function, i32, read_write> = access %data, %x_63
store %41, -3i
%42:i32 = add %x_63, 1i
store %x_95, %42
%43:i32 = load %x_95
store %x_64_phi, %43
exit_switch # switch_1
}
$B8: { # case
%44:ptr<function, i32, read_write> = access %data, %x_63
store %44, -2i
%45:i32 = add %x_63, 1i
store %x_93, %45
%46:i32 = load %x_93
store %x_64_phi, %46
exit_switch # switch_1
}
$B9: { # case
%47:ptr<function, i32, read_write> = access %data, %x_63
store %47, -1i
%48:i32 = add %x_63, 1i
store %x_91, %48
%49:i32 = load %x_91
store %x_64_phi, %49
exit_switch # switch_1
}
$B10: { # case
%50:ptr<function, i32, read_write> = access %data, %x_63
store %50, 0i
%51:i32 = add %x_63, 1i
store %x_89, %51
%52:i32 = load %x_89
store %x_64_phi, %52
exit_switch # switch_1
}
$B11: { # case
%53:ptr<function, i32, read_write> = access %data, %x_63
store %53, 1i
%54:i32 = add %x_63, 1i
store %x_87, %54
%55:i32 = load %x_87
store %x_64_phi, %55
exit_switch # switch_1
}
$B12: { # case
%56:ptr<function, i32, read_write> = access %data, %x_63
store %56, 2i
%57:i32 = add %x_63, 1i
store %x_85, %57
%58:i32 = load %x_85
store %x_64_phi, %58
exit_switch # switch_1
}
$B13: { # case
%59:ptr<function, i32, read_write> = access %data, %x_63
store %59, 3i
%60:i32 = add %x_63, 1i
store %x_83, %60
%61:i32 = load %x_83
store %x_64_phi, %61
exit_switch # switch_1
}
$B14: { # case
%62:ptr<function, i32, read_write> = access %data, %x_63
store %62, 4i
%63:i32 = add %x_63, 1i
store %x_81, %63
%64:i32 = load %x_81
store %x_64_phi, %64
exit_switch # switch_1
}
$B15: { # case
exit_switch # switch_1
}
}
%65:i32 = load %x_64_phi
%x_64:i32 = let %65
continue # -> $B4
}
$B4: { # continuing
store %x_63_phi, %x_64
%67:bool = lt %x_64, 10i
%68:bool = eq %67, false
break_if %68 # -> [t: exit_loop loop_1, f: $B3]
}
}
store %x_102_phi, 0i
loop [b: $B16, c: $B17] { # loop_2
$B16: { # body
%x_103:ptr<function, i32, read_write> = var
%70:i32 = load %x_102_phi
%x_102:i32 = let %70
%72:bool = lt %x_102, 10i
if %72 [t: $B18, f: $B19] { # if_1
$B18: { # true
exit_if # if_1
}
$B19: { # false
exit_loop # loop_2
}
}
continue # -> $B17
}
$B17: { # continuing
%73:ptr<function, i32, read_write> = access %data, %x_102
%74:i32 = load %73
%x_108:i32 = let %74
%76:ptr<function, i32, read_write> = access %temp, %x_102
store %76, %x_108
%77:i32 = add %x_102, 1i
store %x_103, %77
%78:i32 = load %x_103
store %x_102_phi, %78
next_iteration # -> $B16
}
}
store %x_111_phi, 1i
loop [b: $B20, c: $B21] { # loop_3
$B20: { # body
%x_112:ptr<function, i32, read_write> = var
%x_118_phi:ptr<function, i32, read_write> = var
%81:i32 = load %x_111_phi
%x_111:i32 = let %81
%83:bool = lte %x_111, 9i
if %83 [t: $B22, f: $B23] { # if_2
$B22: { # true
exit_if # if_2
}
$B23: { # false
exit_loop # loop_3
}
}
store %x_118_phi, 0i
loop [b: $B24, c: $B25] { # loop_4
$B24: { # body
%x_130:ptr<function, i32, read_write> = var
%x_135:ptr<function, i32, read_write> = var
%x_130_phi:ptr<function, i32, read_write> = var
%x_133_phi:ptr<function, i32, read_write> = var
%x_135_phi:ptr<function, i32, read_write> = var
%x_157_phi:ptr<function, i32, read_write> = var
%x_160_phi:ptr<function, i32, read_write> = var
%x_170_phi:ptr<function, i32, read_write> = var
%92:i32 = load %x_118_phi
%x_118:i32 = let %92
%94:bool = lt %x_118, 9i
if %94 [t: $B26, f: $B27] { # if_3
$B26: { # true
exit_if # if_3
}
$B27: { # false
exit_loop # loop_4
}
}
%95:i32 = add %x_118, %x_111
%x_124:i32 = let %95
%97:i32 = sub %x_124, 1i
%x_125:i32 = let %97
%99:i32 = mul 2i, %x_111
%100:i32 = add %x_118, %99
%x_119:i32 = let %100
%102:i32 = sub %x_119, 1i
%103:i32 = min %102, 9i
%x_128:i32 = let %103
store %x_130_phi, %x_118
store %x_133_phi, %x_124
store %x_135_phi, %x_118
loop [b: $B28, c: $B29] { # loop_5
$B28: { # body
%x_150:ptr<function, i32, read_write> = var
%x_153:ptr<function, i32, read_write> = var
%x_134_phi:ptr<function, i32, read_write> = var
%x_136_phi:ptr<function, i32, read_write> = var
%109:i32 = load %x_130_phi
store %x_130, %109
%110:i32 = load %x_133_phi
%x_133:i32 = let %110
%112:i32 = load %x_135_phi
store %x_135, %112
%113:i32 = load %x_135
%114:bool = lte %113, %x_125
%115:bool = lte %x_133, %x_128
%116:bool = and %114, %115
if %116 [t: $B30, f: $B31] { # if_4
$B30: { # true
exit_if # if_4
}
$B31: { # false
exit_loop # loop_5
}
}
%117:i32 = load %x_135
%x_142_save:i32 = let %117
%119:ptr<function, i32, read_write> = access %data, %x_142_save
%120:i32 = load %119
%x_143:i32 = let %120
%x_144_save:i32 = let %x_133
%123:ptr<function, i32, read_write> = access %data, %x_144_save
%124:i32 = load %123
%x_145:i32 = let %124
%126:i32 = load %x_130
%127:i32 = add %126, 1i
%128:i32 = bitcast %127
%x_131:i32 = let %128
%130:bool = lt %x_143, %x_145
if %130 [t: $B32, f: $B33] { # if_5
$B32: { # true
%131:i32 = load %x_135
%132:i32 = add %131, 1i
%133:i32 = bitcast %132
store %x_150, %133
%134:ptr<function, i32, read_write> = access %data, %x_142_save
%135:i32 = load %134
%x_151:i32 = let %135
%137:i32 = load %x_130
%138:ptr<function, i32, read_write> = access %temp, %137
store %138, %x_151
store %x_134_phi, %x_133
%139:i32 = load %x_150
store %x_136_phi, %139
exit_if # if_5
}
$B33: { # false
%140:i32 = add %x_133, 1i
store %x_153, %140
%141:ptr<function, i32, read_write> = access %data, %x_144_save
%142:i32 = load %141
%x_154:i32 = let %142
%144:i32 = load %x_130
%145:ptr<function, i32, read_write> = access %temp, %144
store %145, %x_154
%146:i32 = load %x_153
store %x_134_phi, %146
%147:i32 = load %x_135
store %x_136_phi, %147
exit_if # if_5
}
}
%148:i32 = load %x_134_phi
%x_134:i32 = let %148
%150:i32 = load %x_136_phi
%x_136:i32 = let %150
continue # -> $B29
}
$B29: { # continuing
store %x_130_phi, %x_131
store %x_133_phi, %x_134
store %x_135_phi, %x_136
next_iteration # -> $B28
}
}
%152:i32 = load %x_130
store %x_157_phi, %152
%153:i32 = load %x_135
store %x_160_phi, %153
loop [b: $B34, c: $B35] { # loop_6
$B34: { # body
%x_158:ptr<function, i32, read_write> = var
%x_161:ptr<function, i32, read_write> = var
%156:i32 = load %x_157_phi
%x_157:i32 = let %156
%158:i32 = load %x_160_phi
%x_160:i32 = let %158
%160:bool = lt %x_160, 10i
%161:bool = lte %x_160, %x_125
%162:bool = and %160, %161
if %162 [t: $B36, f: $B37] { # if_6
$B36: { # true
exit_if # if_6
}
$B37: { # false
exit_loop # loop_6
}
}
continue # -> $B35
}
$B35: { # continuing
%163:i32 = add %x_157, 1i
store %x_158, %163
%164:i32 = add %x_160, 1i
store %x_161, %164
%165:ptr<function, i32, read_write> = access %data, %x_160
%166:i32 = load %165
%x_167:i32 = let %166
%168:ptr<function, i32, read_write> = access %temp, %x_157
store %168, %x_167
%169:i32 = load %x_158
store %x_157_phi, %169
%170:i32 = load %x_161
store %x_160_phi, %170
next_iteration # -> $B34
}
}
store %x_170_phi, %x_118
loop [b: $B38, c: $B39] { # loop_7
$B38: { # body
%x_171:ptr<function, i32, read_write> = var
%172:i32 = load %x_170_phi
%x_170:i32 = let %172
%174:bool = lte %x_170, %x_128
if %174 [t: $B40, f: $B41] { # if_7
$B40: { # true
exit_if # if_7
}
$B41: { # false
exit_loop # loop_7
}
}
continue # -> $B39
}
$B39: { # continuing
%175:ptr<function, i32, read_write> = access %temp, %x_170
%176:i32 = load %175
%x_176:i32 = let %176
%178:ptr<function, i32, read_write> = access %data, %x_170
store %178, %x_176
%179:i32 = add %x_170, 1i
store %x_171, %179
%180:i32 = load %x_171
store %x_170_phi, %180
next_iteration # -> $B38
}
}
continue # -> $B25
}
$B25: { # continuing
store %x_118_phi, %x_119
next_iteration # -> $B24
}
}
continue # -> $B21
}
$B21: { # continuing
%181:i32 = mul 2i, %x_111
store %x_112, %181
%182:i32 = load %x_112
store %x_111_phi, %182
next_iteration # -> $B20
}
}
%x_180:ptr<function, i32, read_write> = var
%x_198:ptr<function, f32, read_write> = var
%x_260:ptr<function, f32, read_write> = var
%x_261_phi:ptr<function, f32, read_write> = var
%187:f32 = load_vector_element %gl_FragCoord, 1u
%x_179:f32 = let %187
%189:i32 = call %tint_f32_to_i32, %x_179
store %x_180, %189
%190:i32 = load %x_180
%191:bool = lt %190, 30i
if %191 [t: $B42, f: $B43] { # if_8
$B42: { # true
%192:ptr<function, i32, read_write> = access %data, 0i
%193:i32 = load %192
%x_186:i32 = let %193
%195:f32 = convert %x_186
%196:f32 = mul %195, 0.10000000149011611938f
%197:f32 = add 0.5f, %196
store %x_189, %197
%198:f32 = load %x_189
store %x_262_phi, %198
exit_if # if_8
}
$B43: { # false
%x_207:ptr<function, f32, read_write> = var
%x_259:ptr<function, f32, read_write> = var
%x_260_phi:ptr<function, f32, read_write> = var
%202:i32 = load %x_180
%203:bool = lt %202, 60i
if %203 [t: $B44, f: $B45] { # if_9
$B44: { # true
%204:ptr<function, i32, read_write> = access %data, 1i
%205:i32 = load %204
%x_195:i32 = let %205
%207:f32 = convert %x_195
%208:f32 = mul %207, 0.10000000149011611938f
%209:f32 = add 0.5f, %208
store %x_198, %209
%210:f32 = load %x_198
store %x_261_phi, %210
exit_if # if_9
}
$B45: { # false
%x_216:ptr<function, f32, read_write> = var
%x_258:ptr<function, f32, read_write> = var
%x_259_phi:ptr<function, f32, read_write> = var
%214:i32 = load %x_180
%215:bool = lt %214, 90i
if %215 [t: $B46, f: $B47] { # if_10
$B46: { # true
%216:ptr<function, i32, read_write> = access %data, 2i
%217:i32 = load %216
%x_204:i32 = let %217
%219:f32 = convert %x_204
%220:f32 = mul %219, 0.10000000149011611938f
%221:f32 = add 0.5f, %220
store %x_207, %221
%222:f32 = load %x_207
store %x_260_phi, %222
exit_if # if_10
}
$B47: { # false
%223:i32 = load %x_180
%224:bool = lt %223, 120i
if %224 [t: $B48, f: $B49] { # if_11
$B48: { # true
%225:ptr<function, i32, read_write> = access %data, 3i
%226:i32 = load %225
%x_213:i32 = let %226
%228:f32 = convert %x_213
%229:f32 = mul %228, 0.10000000149011611938f
%230:f32 = add 0.5f, %229
store %x_216, %230
%231:f32 = load %x_216
store %x_259_phi, %231
exit_if # if_11
}
$B49: { # false
%x_229:ptr<function, f32, read_write> = var
%x_257:ptr<function, f32, read_write> = var
%x_258_phi:ptr<function, f32, read_write> = var
%235:i32 = load %x_180
%236:bool = lt %235, 150i
if %236 [t: $B50, f: $B51] { # if_12
$B50: { # true
store %continue_execution, false
exit_if # if_12
}
$B51: { # false
%x_238:ptr<function, f32, read_write> = var
%x_256:ptr<function, f32, read_write> = var
%x_257_phi:ptr<function, f32, read_write> = var
%240:i32 = load %x_180
%241:bool = lt %240, 180i
if %241 [t: $B52, f: $B53] { # if_13
$B52: { # true
%242:ptr<function, i32, read_write> = access %data, 5i
%243:i32 = load %242
%x_226:i32 = let %243
%245:f32 = convert %x_226
%246:f32 = mul %245, 0.10000000149011611938f
%247:f32 = add 0.5f, %246
store %x_229, %247
%248:f32 = load %x_229
store %x_258_phi, %248
exit_if # if_13
}
$B53: { # false
%x_247:ptr<function, f32, read_write> = var
%x_255:ptr<function, f32, read_write> = var
%x_256_phi:ptr<function, f32, read_write> = var
%252:i32 = load %x_180
%253:bool = lt %252, 210i
if %253 [t: $B54, f: $B55] { # if_14
$B54: { # true
%254:ptr<function, i32, read_write> = access %data, 6i
%255:i32 = load %254
%x_235:i32 = let %255
%257:f32 = convert %x_235
%258:f32 = mul %257, 0.10000000149011611938f
%259:f32 = add 0.5f, %258
store %x_238, %259
%260:f32 = load %x_238
store %x_257_phi, %260
exit_if # if_14
}
$B55: { # false
%261:i32 = load %x_180
%262:bool = lt %261, 240i
if %262 [t: $B56, f: $B57] { # if_15
$B56: { # true
%263:ptr<function, i32, read_write> = access %data, 7i
%264:i32 = load %263
%x_244:i32 = let %264
%266:f32 = convert %x_244
%267:f32 = mul %266, 0.10000000149011611938f
%268:f32 = add 0.5f, %267
store %x_247, %268
%269:f32 = load %x_247
store %x_256_phi, %269
exit_if # if_15
}
$B57: { # false
%270:i32 = load %x_180
%271:bool = lt %270, 270i
if %271 [t: $B58, f: $B59] { # if_16
$B58: { # true
exit_if # if_16
}
$B59: { # false
store %continue_execution, false
exit_if # if_16
}
}
%272:ptr<function, i32, read_write> = access %data, 8i
%273:i32 = load %272
%x_252:i32 = let %273
%275:f32 = convert %x_252
%276:f32 = mul %275, 0.10000000149011611938f
%277:f32 = add 0.5f, %276
store %x_255, %277
%278:f32 = load %x_255
store %x_256_phi, %278
exit_if # if_15
}
}
%279:f32 = load %x_256_phi
store %x_256, %279
%280:f32 = load %x_256
store %x_257_phi, %280
exit_if # if_14
}
}
%281:f32 = load %x_257_phi
store %x_257, %281
%282:f32 = load %x_257
store %x_258_phi, %282
exit_if # if_13
}
}
%283:f32 = load %x_258_phi
store %x_258, %283
exit_if # if_12
}
}
%284:f32 = load %x_258
store %x_259_phi, %284
exit_if # if_11
}
}
%285:f32 = load %x_259_phi
store %x_259, %285
%286:f32 = load %x_259
store %x_260_phi, %286
exit_if # if_10
}
}
%287:f32 = load %x_260_phi
store %x_260, %287
%288:f32 = load %x_260
store %x_261_phi, %288
exit_if # if_9
}
}
%289:f32 = load %x_261_phi
store %x_261, %289
%290:f32 = load %x_261
store %x_262_phi, %290
exit_if # if_8
}
}
%291:f32 = load %x_262_phi
%x_262:f32 = let %291
%293:vec4<f32> = construct %x_262, %x_262, %x_262, 1.0f
store %x_GLF_color, %293
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B60: {
store %gl_FragCoord, %gl_FragCoord_param
%296:void = call %main_1
%297:vec4<f32> = load %x_GLF_color
%298:main_out = construct %297
%299:bool = load %continue_execution
%300:bool = eq %299, false
if %300 [t: $B61] { # if_17
$B61: { # true
terminate_invocation
}
}
ret %298
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B62: {
%302:i32 = convert %value
%303:bool = gte %value, -2147483648.0f
%304:i32 = select -2147483648i, %302, %303
%305:bool = lte %value, 2147483520.0f
%306:i32 = select 2147483647i, %304, %305
ret %306
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************