| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %data:ptr<private, array<i32, 10>, read_write> = var |
| %temp:ptr<private, array<i32, 10>, read_write> = var |
| %x_28:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %merge_i1_i1_i1_ = func(%f:ptr<function, i32, read_write>, %mid:ptr<function, i32, read_write>, %to:ptr<function, i32, read_write>):void { |
| $B2: { |
| %k:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %15:i32 = load %f |
| store %k, %15 |
| %16:i32 = load %f |
| store %i, %16 |
| %17:i32 = load %mid |
| %18:i32 = add %17, 1i |
| store %j, %18 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %19:i32 = load %i |
| %20:i32 = load %mid |
| %21:bool = lte %19, %20 |
| %22:i32 = load %j |
| %23:i32 = load %to |
| %24:bool = lte %22, %23 |
| %25:bool = and %21, %24 |
| if %25 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %26:i32 = load %i |
| %27:ptr<private, i32, read_write> = access %data, %26 |
| %28:i32 = load %27 |
| %29:i32 = load %j |
| %30:ptr<private, i32, read_write> = access %data, %29 |
| %31:i32 = load %30 |
| %32:bool = lt %28, %31 |
| if %32 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %33:i32 = load %k |
| %x_277:i32 = let %33 |
| %35:i32 = load %k |
| %36:i32 = add %35, 1i |
| store %k, %36 |
| %37:i32 = load %i |
| %x_279:i32 = let %37 |
| %39:i32 = load %i |
| %40:i32 = add %39, 1i |
| store %i, %40 |
| %41:ptr<private, i32, read_write> = access %temp, %x_277 |
| %42:ptr<private, i32, read_write> = access %data, %x_279 |
| %43:i32 = load %42 |
| store %41, %43 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %44:i32 = load %k |
| %x_284:i32 = let %44 |
| %46:i32 = load %k |
| %47:i32 = add %46, 1i |
| store %k, %47 |
| %48:i32 = load %j |
| %x_286:i32 = let %48 |
| %50:i32 = load %j |
| %51:i32 = add %50, 1i |
| store %j, %51 |
| %52:ptr<private, i32, read_write> = access %temp, %x_284 |
| %53:ptr<private, i32, read_write> = access %data, %x_286 |
| %54:i32 = load %53 |
| store %52, %54 |
| exit_if # if_2 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| loop [b: $B9, c: $B10] { # loop_2 |
| $B9: { # body |
| %55:i32 = load %i |
| %56:bool = lt %55, 10i |
| %57:i32 = load %i |
| %58:i32 = load %mid |
| %59:bool = lte %57, %58 |
| %60:bool = and %56, %59 |
| if %60 [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| exit_if # if_3 |
| } |
| $B12: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %61:i32 = load %k |
| %x_302:i32 = let %61 |
| %63:i32 = load %k |
| %64:i32 = add %63, 1i |
| store %k, %64 |
| %65:i32 = load %i |
| %x_304:i32 = let %65 |
| %67:i32 = load %i |
| %68:i32 = add %67, 1i |
| store %i, %68 |
| %69:ptr<private, i32, read_write> = access %temp, %x_302 |
| %70:ptr<private, i32, read_write> = access %data, %x_304 |
| %71:i32 = load %70 |
| store %69, %71 |
| continue # -> $B10 |
| } |
| $B10: { # continuing |
| next_iteration # -> $B9 |
| } |
| } |
| %72:i32 = load %f |
| store %i_1, %72 |
| loop [b: $B13, c: $B14] { # loop_3 |
| $B13: { # body |
| %73:i32 = load %i_1 |
| %74:i32 = load %to |
| %75:bool = lte %73, %74 |
| if %75 [t: $B15, f: $B16] { # if_4 |
| $B15: { # true |
| exit_if # if_4 |
| } |
| $B16: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %76:i32 = load %i_1 |
| %x_318:i32 = let %76 |
| %78:ptr<private, i32, read_write> = access %data, %x_318 |
| %79:i32 = load %i_1 |
| %80:ptr<private, i32, read_write> = access %temp, %79 |
| %81:i32 = load %80 |
| store %78, %81 |
| continue # -> $B14 |
| } |
| $B14: { # continuing |
| %82:i32 = load %i_1 |
| %83:i32 = add %82, 1i |
| store %i_1, %83 |
| next_iteration # -> $B13 |
| } |
| } |
| ret |
| } |
| } |
| %mergeSort_ = func():void { |
| $B17: { |
| %low:ptr<function, i32, read_write> = var |
| %high:ptr<function, i32, read_write> = var |
| %m:ptr<function, i32, read_write> = var |
| %i_2:ptr<function, i32, read_write> = var |
| %f_1:ptr<function, i32, read_write> = var |
| %mid_1:ptr<function, i32, read_write> = var |
| %to_1:ptr<function, i32, read_write> = var |
| %param:ptr<function, i32, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, i32, read_write> = var |
| store %low, 0i |
| store %high, 9i |
| store %m, 1i |
| loop [b: $B18, c: $B19] { # loop_4 |
| $B18: { # body |
| %95:i32 = load %m |
| %96:i32 = load %high |
| %97:bool = lte %95, %96 |
| if %97 [t: $B20, f: $B21] { # if_5 |
| $B20: { # true |
| exit_if # if_5 |
| } |
| $B21: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %98:i32 = load %low |
| store %i_2, %98 |
| loop [b: $B22, c: $B23] { # loop_5 |
| $B22: { # body |
| %99:i32 = load %i_2 |
| %100:i32 = load %high |
| %101:bool = lt %99, %100 |
| if %101 [t: $B24, f: $B25] { # if_6 |
| $B24: { # true |
| exit_if # if_6 |
| } |
| $B25: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %102:i32 = load %i_2 |
| store %f_1, %102 |
| %103:i32 = load %i_2 |
| %104:i32 = load %m |
| %105:i32 = add %103, %104 |
| %106:i32 = sub %105, 1i |
| store %mid_1, %106 |
| %107:i32 = load %i_2 |
| %108:i32 = load %m |
| %109:i32 = mul 2i, %108 |
| %110:i32 = add %107, %109 |
| %111:i32 = sub %110, 1i |
| %112:i32 = load %high |
| %113:i32 = min %111, %112 |
| store %to_1, %113 |
| %114:i32 = load %f_1 |
| store %param, %114 |
| %115:i32 = load %mid_1 |
| store %param_1, %115 |
| %116:i32 = load %to_1 |
| store %param_2, %116 |
| %117:void = call %merge_i1_i1_i1_, %param, %param_1, %param_2 |
| continue # -> $B23 |
| } |
| $B23: { # continuing |
| %118:i32 = load %i_2 |
| %119:i32 = load %m |
| %120:i32 = mul 2i, %119 |
| %121:i32 = add %118, %120 |
| store %i_2, %121 |
| next_iteration # -> $B22 |
| } |
| } |
| continue # -> $B19 |
| } |
| $B19: { # continuing |
| %122:i32 = load %m |
| %123:i32 = mul 2i, %122 |
| store %m, %123 |
| next_iteration # -> $B18 |
| } |
| } |
| ret |
| } |
| } |
| %main_1 = func():void { |
| $B26: { |
| %i_3:ptr<function, i32, read_write> = var |
| %j_1:ptr<function, i32, read_write> = var |
| %grey:ptr<function, f32, read_write> = var |
| %128:ptr<uniform, vec2<f32>, read> = access %x_28, 0u |
| %129:f32 = load_vector_element %128, 0u |
| %130:i32 = call %tint_f32_to_i32, %129 |
| store %i_3, %130 |
| loop [b: $B27, c: $B28] { # loop_6 |
| $B27: { # body |
| %132:i32 = load %i_3 |
| %x_90:i32 = let %132 |
| switch %x_90 [c: (9i, $B29), c: (8i, $B30), c: (7i, $B31), c: (6i, $B32), c: (5i, $B33), c: (4i, $B34), c: (3i, $B35), c: (2i, $B36), c: (1i, $B37), c: (0i, $B38), c: (default, $B39)] { # switch_1 |
| $B29: { # case |
| %134:i32 = load %i_3 |
| %x_120:i32 = let %134 |
| %136:ptr<private, i32, read_write> = access %data, %x_120 |
| store %136, -5i |
| exit_switch # switch_1 |
| } |
| $B30: { # case |
| %137:i32 = load %i_3 |
| %x_118:i32 = let %137 |
| %139:ptr<private, i32, read_write> = access %data, %x_118 |
| store %139, -4i |
| exit_switch # switch_1 |
| } |
| $B31: { # case |
| %140:i32 = load %i_3 |
| %x_116:i32 = let %140 |
| %142:ptr<private, i32, read_write> = access %data, %x_116 |
| store %142, -3i |
| exit_switch # switch_1 |
| } |
| $B32: { # case |
| %143:i32 = load %i_3 |
| %x_114:i32 = let %143 |
| %145:ptr<private, i32, read_write> = access %data, %x_114 |
| store %145, -2i |
| exit_switch # switch_1 |
| } |
| $B33: { # case |
| %146:i32 = load %i_3 |
| %x_112:i32 = let %146 |
| %148:ptr<private, i32, read_write> = access %data, %x_112 |
| store %148, -1i |
| exit_switch # switch_1 |
| } |
| $B34: { # case |
| %149:i32 = load %i_3 |
| %x_110:i32 = let %149 |
| %151:ptr<private, i32, read_write> = access %data, %x_110 |
| store %151, 0i |
| exit_switch # switch_1 |
| } |
| $B35: { # case |
| %152:i32 = load %i_3 |
| %x_108:i32 = let %152 |
| %154:ptr<private, i32, read_write> = access %data, %x_108 |
| store %154, 1i |
| exit_switch # switch_1 |
| } |
| $B36: { # case |
| %155:i32 = load %i_3 |
| %x_106:i32 = let %155 |
| %157:ptr<private, i32, read_write> = access %data, %x_106 |
| store %157, 2i |
| exit_switch # switch_1 |
| } |
| $B37: { # case |
| %158:i32 = load %i_3 |
| %x_104:i32 = let %158 |
| %160:ptr<private, i32, read_write> = access %data, %x_104 |
| store %160, 3i |
| exit_switch # switch_1 |
| } |
| $B38: { # case |
| %161:i32 = load %i_3 |
| %x_102:i32 = let %161 |
| %163:ptr<private, i32, read_write> = access %data, %x_102 |
| store %163, 4i |
| exit_switch # switch_1 |
| } |
| $B39: { # case |
| exit_switch # switch_1 |
| } |
| } |
| %164:i32 = load %i_3 |
| %165:i32 = add %164, 1i |
| store %i_3, %165 |
| continue # -> $B28 |
| } |
| $B28: { # continuing |
| %166:i32 = load %i_3 |
| %x_124:i32 = let %166 |
| %168:bool = lt %x_124, 10i |
| %169:bool = eq %168, false |
| break_if %169 # -> [t: exit_loop loop_6, f: $B27] |
| } |
| } |
| store %j_1, 0i |
| loop [b: $B40, c: $B41] { # loop_7 |
| $B40: { # body |
| %170:i32 = load %j_1 |
| %171:bool = lt %170, 10i |
| if %171 [t: $B42, f: $B43] { # if_7 |
| $B42: { # true |
| exit_if # if_7 |
| } |
| $B43: { # false |
| exit_loop # loop_7 |
| } |
| } |
| %172:i32 = load %j_1 |
| %x_133:i32 = let %172 |
| %174:ptr<private, i32, read_write> = access %temp, %x_133 |
| %175:i32 = load %j_1 |
| %176:ptr<private, i32, read_write> = access %data, %175 |
| %177:i32 = load %176 |
| store %174, %177 |
| continue # -> $B41 |
| } |
| $B41: { # continuing |
| %178:i32 = load %j_1 |
| %179:i32 = add %178, 1i |
| store %j_1, %179 |
| next_iteration # -> $B40 |
| } |
| } |
| %180:void = call %mergeSort_ |
| %181:f32 = load_vector_element %gl_FragCoord, 1u |
| %182:i32 = call %tint_f32_to_i32, %181 |
| %183:bool = lt %182, 30i |
| if %183 [t: $B44, f: $B45] { # if_8 |
| $B44: { # true |
| %184:ptr<private, i32, read_write> = access %data, 0i |
| %185:i32 = load %184 |
| %186:f32 = convert %185 |
| %187:f32 = div %186, 10.0f |
| %188:f32 = add 0.5f, %187 |
| store %grey, %188 |
| exit_if # if_8 |
| } |
| $B45: { # false |
| %189:f32 = load_vector_element %gl_FragCoord, 1u |
| %190:i32 = call %tint_f32_to_i32, %189 |
| %191:bool = lt %190, 60i |
| if %191 [t: $B46, f: $B47] { # if_9 |
| $B46: { # true |
| %192:ptr<private, i32, read_write> = access %data, 1i |
| %193:i32 = load %192 |
| %194:f32 = convert %193 |
| %195:f32 = div %194, 10.0f |
| %196:f32 = add 0.5f, %195 |
| store %grey, %196 |
| exit_if # if_9 |
| } |
| $B47: { # false |
| %197:f32 = load_vector_element %gl_FragCoord, 1u |
| %198:i32 = call %tint_f32_to_i32, %197 |
| %199:bool = lt %198, 90i |
| if %199 [t: $B48, f: $B49] { # if_10 |
| $B48: { # true |
| %200:ptr<private, i32, read_write> = access %data, 2i |
| %201:i32 = load %200 |
| %202:f32 = convert %201 |
| %203:f32 = div %202, 10.0f |
| %204:f32 = add 0.5f, %203 |
| store %grey, %204 |
| exit_if # if_10 |
| } |
| $B49: { # false |
| %205:f32 = load_vector_element %gl_FragCoord, 1u |
| %206:i32 = call %tint_f32_to_i32, %205 |
| %207:bool = lt %206, 120i |
| if %207 [t: $B50, f: $B51] { # if_11 |
| $B50: { # true |
| %208:ptr<private, i32, read_write> = access %data, 3i |
| %209:i32 = load %208 |
| %210:f32 = convert %209 |
| %211:f32 = div %210, 10.0f |
| %212:f32 = add 0.5f, %211 |
| store %grey, %212 |
| exit_if # if_11 |
| } |
| $B51: { # false |
| %213:f32 = load_vector_element %gl_FragCoord, 1u |
| %214:i32 = call %tint_f32_to_i32, %213 |
| %215:bool = lt %214, 150i |
| if %215 [t: $B52, f: $B53] { # if_12 |
| $B52: { # true |
| store %continue_execution, false |
| exit_if # if_12 |
| } |
| $B53: { # false |
| %216:f32 = load_vector_element %gl_FragCoord, 1u |
| %217:i32 = call %tint_f32_to_i32, %216 |
| %218:bool = lt %217, 180i |
| if %218 [t: $B54, f: $B55] { # if_13 |
| $B54: { # true |
| %219:ptr<private, i32, read_write> = access %data, 5i |
| %220:i32 = load %219 |
| %221:f32 = convert %220 |
| %222:f32 = div %221, 10.0f |
| %223:f32 = add 0.5f, %222 |
| store %grey, %223 |
| exit_if # if_13 |
| } |
| $B55: { # false |
| %224:f32 = load_vector_element %gl_FragCoord, 1u |
| %225:i32 = call %tint_f32_to_i32, %224 |
| %226:bool = lt %225, 210i |
| if %226 [t: $B56, f: $B57] { # if_14 |
| $B56: { # true |
| %227:ptr<private, i32, read_write> = access %data, 6i |
| %228:i32 = load %227 |
| %229:f32 = convert %228 |
| %230:f32 = div %229, 10.0f |
| %231:f32 = add 0.5f, %230 |
| store %grey, %231 |
| exit_if # if_14 |
| } |
| $B57: { # false |
| %232:f32 = load_vector_element %gl_FragCoord, 1u |
| %233:i32 = call %tint_f32_to_i32, %232 |
| %234:bool = lt %233, 240i |
| if %234 [t: $B58, f: $B59] { # if_15 |
| $B58: { # true |
| %235:ptr<private, i32, read_write> = access %data, 7i |
| %236:i32 = load %235 |
| %237:f32 = convert %236 |
| %238:f32 = div %237, 10.0f |
| %239:f32 = add 0.5f, %238 |
| store %grey, %239 |
| exit_if # if_15 |
| } |
| $B59: { # false |
| %240:f32 = load_vector_element %gl_FragCoord, 1u |
| %241:i32 = call %tint_f32_to_i32, %240 |
| %242:bool = lt %241, 270i |
| if %242 [t: $B60, f: $B61] { # if_16 |
| $B60: { # true |
| %243:ptr<private, i32, read_write> = access %data, 8i |
| %244:i32 = load %243 |
| %245:f32 = convert %244 |
| %246:f32 = div %245, 10.0f |
| %247:f32 = add 0.5f, %246 |
| store %grey, %247 |
| exit_if # if_16 |
| } |
| $B61: { # false |
| store %continue_execution, false |
| exit_if # if_16 |
| } |
| } |
| exit_if # if_15 |
| } |
| } |
| exit_if # if_14 |
| } |
| } |
| exit_if # if_13 |
| } |
| } |
| exit_if # if_12 |
| } |
| } |
| exit_if # if_11 |
| } |
| } |
| exit_if # if_10 |
| } |
| } |
| exit_if # if_9 |
| } |
| } |
| exit_if # if_8 |
| } |
| } |
| %248:f32 = load %grey |
| %249:vec3<f32> = construct %248 |
| %x_245:vec3<f32> = let %249 |
| %251:f32 = access %x_245, 0u |
| %252:f32 = access %x_245, 1u |
| %253:f32 = access %x_245, 2u |
| %254:vec4<f32> = construct %251, %252, %253, 1.0f |
| store %x_GLF_color, %254 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B62: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %257:void = call %main_1 |
| %258:vec4<f32> = load %x_GLF_color |
| %259:main_out = construct %258 |
| %260:bool = load %continue_execution |
| %261:bool = eq %260, false |
| if %261 [t: $B63] { # if_17 |
| $B63: { # true |
| terminate_invocation |
| } |
| } |
| ret %259 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B64: { |
| %263:i32 = convert %value |
| %264:bool = gte %value, -2147483648.0f |
| %265:i32 = select -2147483648i, %263, %264 |
| %266:bool = lte %value, 2147483520.0f |
| %267:i32 = select 2147483647i, %265, %266 |
| ret %267 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |