| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %data:ptr<private, array<i32, 10>, read_write> = var |
| %temp:ptr<private, array<i32, 10>, read_write> = var |
| %x_28:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %merge_i1_i1_i1_ = func(%f:ptr<function, i32, read_write>, %mid:ptr<function, i32, read_write>, %to:ptr<function, i32, read_write>):void { |
| $B2: { |
| %k:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %15:i32 = load %f |
| store %k, %15 |
| %16:i32 = load %f |
| store %i, %16 |
| %17:i32 = load %mid |
| %18:i32 = add %17, 1i |
| store %j, %18 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %19:i32 = load %i |
| %20:i32 = load %mid |
| %21:bool = lte %19, %20 |
| %22:i32 = load %j |
| %23:i32 = load %to |
| %24:bool = lte %22, %23 |
| %25:bool = and %21, %24 |
| if %25 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %26:i32 = load %i |
| %27:ptr<private, i32, read_write> = access %data, %26 |
| %28:i32 = load %27 |
| %29:i32 = load %j |
| %30:ptr<private, i32, read_write> = access %data, %29 |
| %31:i32 = load %30 |
| %32:bool = lt %28, %31 |
| if %32 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %33:i32 = load %k |
| %x_288:i32 = let %33 |
| %35:i32 = load %k |
| %36:i32 = add %35, 1i |
| store %k, %36 |
| %37:i32 = load %i |
| %x_290:i32 = let %37 |
| %39:i32 = load %i |
| %40:i32 = add %39, 1i |
| store %i, %40 |
| %41:ptr<private, i32, read_write> = access %temp, %x_288 |
| %42:ptr<private, i32, read_write> = access %data, %x_290 |
| %43:i32 = load %42 |
| store %41, %43 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %44:i32 = load %k |
| %x_295:i32 = let %44 |
| %46:i32 = load %k |
| %47:i32 = add %46, 1i |
| store %k, %47 |
| %48:i32 = load %j |
| %x_297:i32 = let %48 |
| %50:i32 = load %j |
| %51:i32 = add %50, 1i |
| store %j, %51 |
| %52:ptr<private, i32, read_write> = access %temp, %x_295 |
| %53:ptr<private, i32, read_write> = access %data, %x_297 |
| %54:i32 = load %53 |
| store %52, %54 |
| exit_if # if_2 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| loop [b: $B9, c: $B10] { # loop_2 |
| $B9: { # body |
| %55:i32 = load %i |
| %56:bool = lt %55, 10i |
| %57:i32 = load %i |
| %58:i32 = load %mid |
| %59:bool = lte %57, %58 |
| %60:bool = and %56, %59 |
| if %60 [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| exit_if # if_3 |
| } |
| $B12: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %61:i32 = load %k |
| %x_313:i32 = let %61 |
| %63:i32 = load %k |
| %64:i32 = add %63, 1i |
| store %k, %64 |
| %65:i32 = load %i |
| %x_315:i32 = let %65 |
| %67:i32 = load %i |
| %68:i32 = add %67, 1i |
| store %i, %68 |
| %69:ptr<private, i32, read_write> = access %temp, %x_313 |
| %70:ptr<private, i32, read_write> = access %data, %x_315 |
| %71:i32 = load %70 |
| store %69, %71 |
| continue # -> $B10 |
| } |
| $B10: { # continuing |
| next_iteration # -> $B9 |
| } |
| } |
| %72:i32 = load %f |
| store %i_1, %72 |
| loop [b: $B13, c: $B14] { # loop_3 |
| $B13: { # body |
| %73:i32 = load %i_1 |
| %74:i32 = load %to |
| %75:bool = lte %73, %74 |
| if %75 [t: $B15, f: $B16] { # if_4 |
| $B15: { # true |
| exit_if # if_4 |
| } |
| $B16: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %76:i32 = load %i_1 |
| %x_329:i32 = let %76 |
| %78:ptr<private, i32, read_write> = access %data, %x_329 |
| %79:i32 = load %i_1 |
| %80:ptr<private, i32, read_write> = access %temp, %79 |
| %81:i32 = load %80 |
| store %78, %81 |
| continue # -> $B14 |
| } |
| $B14: { # continuing |
| %82:i32 = load %i_1 |
| %83:i32 = add %82, 1i |
| store %i_1, %83 |
| next_iteration # -> $B13 |
| } |
| } |
| ret |
| } |
| } |
| %mergeSort_ = func():void { |
| $B17: { |
| %low:ptr<function, i32, read_write> = var |
| %high:ptr<function, i32, read_write> = var |
| %m:ptr<function, i32, read_write> = var |
| %i_2:ptr<function, i32, read_write> = var |
| %f_1:ptr<function, i32, read_write> = var |
| %mid_1:ptr<function, i32, read_write> = var |
| %to_1:ptr<function, i32, read_write> = var |
| %param:ptr<function, i32, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, i32, read_write> = var |
| store %low, 0i |
| store %high, 9i |
| store %m, 1i |
| loop [b: $B18, c: $B19] { # loop_4 |
| $B18: { # body |
| %95:i32 = load %m |
| %96:i32 = load %high |
| %97:bool = lte %95, %96 |
| if %97 [t: $B20, f: $B21] { # if_5 |
| $B20: { # true |
| exit_if # if_5 |
| } |
| $B21: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %98:i32 = load %low |
| store %i_2, %98 |
| loop [b: $B22, c: $B23] { # loop_5 |
| $B22: { # body |
| %99:i32 = load %i_2 |
| %100:i32 = load %high |
| %101:bool = lt %99, %100 |
| if %101 [t: $B24, f: $B25] { # if_6 |
| $B24: { # true |
| exit_if # if_6 |
| } |
| $B25: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %102:i32 = load %i_2 |
| store %f_1, %102 |
| %103:i32 = load %i_2 |
| %104:i32 = load %m |
| %105:i32 = add %103, %104 |
| %106:i32 = sub %105, 1i |
| store %mid_1, %106 |
| %107:i32 = load %i_2 |
| %108:i32 = load %m |
| %109:i32 = mul 2i, %108 |
| %110:i32 = add %107, %109 |
| %111:i32 = sub %110, 1i |
| %112:i32 = load %high |
| %113:i32 = min %111, %112 |
| store %to_1, %113 |
| %114:i32 = load %f_1 |
| store %param, %114 |
| %115:i32 = load %mid_1 |
| store %param_1, %115 |
| %116:i32 = load %to_1 |
| store %param_2, %116 |
| %117:void = call %merge_i1_i1_i1_, %param, %param_1, %param_2 |
| continue # -> $B23 |
| } |
| $B23: { # continuing |
| %118:i32 = load %i_2 |
| %119:i32 = load %m |
| %120:i32 = mul 2i, %119 |
| %121:i32 = add %118, %120 |
| store %i_2, %121 |
| next_iteration # -> $B22 |
| } |
| } |
| continue # -> $B19 |
| } |
| $B19: { # continuing |
| %122:i32 = load %m |
| %123:i32 = mul 2i, %122 |
| store %m, %123 |
| next_iteration # -> $B18 |
| } |
| } |
| ret |
| } |
| } |
| %main_1 = func():void { |
| $B26: { |
| %i_3:ptr<function, i32, read_write> = var |
| %j_1:ptr<function, i32, read_write> = var |
| %grey:ptr<function, f32, read_write> = var |
| %128:ptr<uniform, vec2<f32>, read> = access %x_28, 0u |
| %129:f32 = load_vector_element %128, 0u |
| %130:i32 = call %tint_f32_to_i32, %129 |
| store %i_3, %130 |
| loop [b: $B27, c: $B28] { # loop_6 |
| $B27: { # body |
| %132:i32 = load %i_3 |
| %x_92:i32 = let %132 |
| switch %x_92 [c: (9i, $B29), c: (8i, $B30), c: (7i, $B31), c: (6i, $B32), c: (5i, $B33), c: (4i, $B34), c: (3i, $B35), c: (2i, $B36), c: (1i, $B37), c: (0i, $B38), c: (default, $B39)] { # switch_1 |
| $B29: { # case |
| %134:i32 = load %i_3 |
| %x_122:i32 = let %134 |
| %136:ptr<private, i32, read_write> = access %data, %x_122 |
| store %136, -5i |
| exit_switch # switch_1 |
| } |
| $B30: { # case |
| %137:i32 = load %i_3 |
| %x_120:i32 = let %137 |
| %139:ptr<private, i32, read_write> = access %data, %x_120 |
| store %139, -4i |
| exit_switch # switch_1 |
| } |
| $B31: { # case |
| %140:i32 = load %i_3 |
| %x_118:i32 = let %140 |
| %142:ptr<private, i32, read_write> = access %data, %x_118 |
| store %142, -3i |
| exit_switch # switch_1 |
| } |
| $B32: { # case |
| %143:i32 = load %i_3 |
| %x_116:i32 = let %143 |
| %145:ptr<private, i32, read_write> = access %data, %x_116 |
| store %145, -2i |
| exit_switch # switch_1 |
| } |
| $B33: { # case |
| %146:i32 = load %i_3 |
| %x_114:i32 = let %146 |
| %148:ptr<private, i32, read_write> = access %data, %x_114 |
| store %148, -1i |
| exit_switch # switch_1 |
| } |
| $B34: { # case |
| %149:i32 = load %i_3 |
| %x_112:i32 = let %149 |
| %151:ptr<private, i32, read_write> = access %data, %x_112 |
| store %151, 0i |
| exit_switch # switch_1 |
| } |
| $B35: { # case |
| %152:i32 = load %i_3 |
| %x_110:i32 = let %152 |
| %154:ptr<private, i32, read_write> = access %data, %x_110 |
| store %154, 1i |
| exit_switch # switch_1 |
| } |
| $B36: { # case |
| %155:i32 = load %i_3 |
| %x_108:i32 = let %155 |
| %157:ptr<private, i32, read_write> = access %data, %x_108 |
| store %157, 2i |
| exit_switch # switch_1 |
| } |
| $B37: { # case |
| %158:i32 = load %i_3 |
| %x_106:i32 = let %158 |
| %160:ptr<private, i32, read_write> = access %data, %x_106 |
| store %160, 3i |
| exit_switch # switch_1 |
| } |
| $B38: { # case |
| %161:i32 = load %i_3 |
| %x_104:i32 = let %161 |
| %163:ptr<private, i32, read_write> = access %data, %x_104 |
| store %163, 4i |
| exit_switch # switch_1 |
| } |
| $B39: { # case |
| exit_switch # switch_1 |
| } |
| } |
| %164:i32 = load %i_3 |
| %165:i32 = add %164, 1i |
| store %i_3, %165 |
| continue # -> $B28 |
| } |
| $B28: { # continuing |
| %166:i32 = load %i_3 |
| %x_126:i32 = let %166 |
| %168:bool = lt %x_126, 10i |
| %169:bool = eq %168, false |
| break_if %169 # -> [t: exit_loop loop_6, f: $B27] |
| } |
| } |
| store %j_1, 0i |
| loop [b: $B40, c: $B41] { # loop_7 |
| $B40: { # body |
| %170:i32 = load %j_1 |
| %171:bool = lt %170, 10i |
| %x_133:bool = let %171 |
| %173:ptr<uniform, vec2<f32>, read> = access %x_28, 0u |
| %174:f32 = load_vector_element %173, 0u |
| %175:bool = lte %174, 1.0f |
| %176:bool = eq %175, false |
| if %176 [t: $B42] { # if_7 |
| $B42: { # true |
| store %grey, 1.0f |
| exit_if # if_7 |
| } |
| } |
| if %x_133 [t: $B43, f: $B44] { # if_8 |
| $B43: { # true |
| exit_if # if_8 |
| } |
| $B44: { # false |
| exit_loop # loop_7 |
| } |
| } |
| %177:i32 = load %j_1 |
| %x_140:i32 = let %177 |
| %179:ptr<private, i32, read_write> = access %temp, %x_140 |
| %180:i32 = load %j_1 |
| %181:ptr<private, i32, read_write> = access %data, %180 |
| %182:i32 = load %181 |
| store %179, %182 |
| continue # -> $B41 |
| } |
| $B41: { # continuing |
| %183:i32 = load %j_1 |
| %184:i32 = add %183, 1i |
| store %j_1, %184 |
| next_iteration # -> $B40 |
| } |
| } |
| %185:void = call %mergeSort_ |
| %186:f32 = load_vector_element %gl_FragCoord, 1u |
| %187:i32 = call %tint_f32_to_i32, %186 |
| %188:bool = lt %187, 30i |
| if %188 [t: $B45, f: $B46] { # if_9 |
| $B45: { # true |
| %189:ptr<private, i32, read_write> = access %data, 0i |
| %190:i32 = load %189 |
| %191:f32 = convert %190 |
| %192:f32 = div %191, 10.0f |
| %193:f32 = add 0.5f, %192 |
| store %grey, %193 |
| exit_if # if_9 |
| } |
| $B46: { # false |
| %194:f32 = load_vector_element %gl_FragCoord, 1u |
| %195:i32 = call %tint_f32_to_i32, %194 |
| %196:bool = lt %195, 60i |
| if %196 [t: $B47, f: $B48] { # if_10 |
| $B47: { # true |
| %197:ptr<private, i32, read_write> = access %data, 1i |
| %198:i32 = load %197 |
| %199:f32 = convert %198 |
| %200:f32 = div %199, 10.0f |
| %201:f32 = add 0.5f, %200 |
| store %grey, %201 |
| exit_if # if_10 |
| } |
| $B48: { # false |
| %202:f32 = load_vector_element %gl_FragCoord, 1u |
| %203:i32 = call %tint_f32_to_i32, %202 |
| %204:bool = lt %203, 90i |
| if %204 [t: $B49, f: $B50] { # if_11 |
| $B49: { # true |
| %205:ptr<private, i32, read_write> = access %data, 2i |
| %206:i32 = load %205 |
| %207:f32 = convert %206 |
| %208:f32 = div %207, 10.0f |
| %209:f32 = add 0.5f, %208 |
| store %grey, %209 |
| exit_if # if_11 |
| } |
| $B50: { # false |
| %210:f32 = load_vector_element %gl_FragCoord, 1u |
| %211:i32 = call %tint_f32_to_i32, %210 |
| %212:bool = lt %211, 120i |
| if %212 [t: $B51, f: $B52] { # if_12 |
| $B51: { # true |
| %213:ptr<private, i32, read_write> = access %data, 3i |
| %214:i32 = load %213 |
| %215:f32 = convert %214 |
| %216:f32 = div %215, 10.0f |
| %217:f32 = add 0.5f, %216 |
| store %grey, %217 |
| exit_if # if_12 |
| } |
| $B52: { # false |
| %218:f32 = load_vector_element %gl_FragCoord, 1u |
| %219:i32 = call %tint_f32_to_i32, %218 |
| %220:bool = lt %219, 150i |
| if %220 [t: $B53, f: $B54] { # if_13 |
| $B53: { # true |
| store %continue_execution, false |
| exit_if # if_13 |
| } |
| $B54: { # false |
| %221:f32 = load_vector_element %gl_FragCoord, 1u |
| %222:i32 = call %tint_f32_to_i32, %221 |
| %223:bool = lt %222, 180i |
| if %223 [t: $B55, f: $B56] { # if_14 |
| $B55: { # true |
| %224:ptr<private, i32, read_write> = access %data, 5i |
| %225:i32 = load %224 |
| %226:f32 = convert %225 |
| %227:f32 = div %226, 10.0f |
| %228:f32 = add 0.5f, %227 |
| store %grey, %228 |
| exit_if # if_14 |
| } |
| $B56: { # false |
| %229:f32 = load_vector_element %gl_FragCoord, 1u |
| %230:i32 = call %tint_f32_to_i32, %229 |
| %231:bool = lt %230, 210i |
| if %231 [t: $B57, f: $B58] { # if_15 |
| $B57: { # true |
| %232:ptr<private, i32, read_write> = access %data, 6i |
| %233:i32 = load %232 |
| %234:f32 = convert %233 |
| %235:f32 = div %234, 10.0f |
| %236:f32 = add 0.5f, %235 |
| store %grey, %236 |
| exit_if # if_15 |
| } |
| $B58: { # false |
| %237:f32 = load_vector_element %gl_FragCoord, 1u |
| %238:i32 = call %tint_f32_to_i32, %237 |
| %239:bool = lt %238, 240i |
| if %239 [t: $B59, f: $B60] { # if_16 |
| $B59: { # true |
| %240:ptr<private, i32, read_write> = access %data, 7i |
| %241:i32 = load %240 |
| %242:f32 = convert %241 |
| %243:f32 = div %242, 10.0f |
| %244:f32 = add 0.5f, %243 |
| store %grey, %244 |
| exit_if # if_16 |
| } |
| $B60: { # false |
| %245:f32 = load_vector_element %gl_FragCoord, 1u |
| %x_240:f32 = let %245 |
| %guard233:ptr<function, bool, read_write> = var, true |
| %248:i32 = call %tint_f32_to_i32, %x_240 |
| %249:bool = lt %248, 270i |
| if %249 [t: $B61, f: $B62] { # if_17 |
| $B61: { # true |
| %250:ptr<private, i32, read_write> = access %data, 8i |
| %251:i32 = load %250 |
| %252:f32 = convert %251 |
| %253:f32 = div %252, 10.0f |
| %254:f32 = add 0.5f, %253 |
| store %grey, %254 |
| store %guard233, false |
| exit_if # if_17 |
| } |
| $B62: { # false |
| %255:bool = load %guard233 |
| if %255 [t: $B63] { # if_18 |
| $B63: { # true |
| %256:ptr<uniform, vec2<f32>, read> = access %x_28, 0u |
| %257:f32 = load_vector_element %256, 1u |
| %258:bool = lt 0.0f, %257 |
| %259:bool = eq %258, false |
| if %259 [t: $B64] { # if_19 |
| $B64: { # true |
| store %guard233, false |
| exit_if # if_19 |
| } |
| } |
| %260:bool = load %guard233 |
| if %260 [t: $B65] { # if_20 |
| $B65: { # true |
| store %continue_execution, false |
| exit_if # if_20 |
| } |
| } |
| exit_if # if_18 |
| } |
| } |
| exit_if # if_17 |
| } |
| } |
| exit_if # if_16 |
| } |
| } |
| exit_if # if_15 |
| } |
| } |
| exit_if # if_14 |
| } |
| } |
| exit_if # if_13 |
| } |
| } |
| exit_if # if_12 |
| } |
| } |
| exit_if # if_11 |
| } |
| } |
| exit_if # if_10 |
| } |
| } |
| exit_if # if_9 |
| } |
| } |
| %261:f32 = load %grey |
| %262:vec3<f32> = construct %261 |
| %x_256:vec3<f32> = let %262 |
| %264:f32 = access %x_256, 0u |
| %265:f32 = access %x_256, 1u |
| %266:f32 = access %x_256, 2u |
| %267:vec4<f32> = construct %264, %265, %266, 1.0f |
| store %x_GLF_color, %267 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B66: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %270:void = call %main_1 |
| %271:vec4<f32> = load %x_GLF_color |
| %272:main_out = construct %271 |
| %273:bool = load %continue_execution |
| %274:bool = eq %273, false |
| if %274 [t: $B67] { # if_21 |
| $B67: { # true |
| terminate_invocation |
| } |
| } |
| ret %272 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B68: { |
| %276:i32 = convert %value |
| %277:bool = gte %value, -2147483648.0f |
| %278:i32 = select -2147483648i, %276, %277 |
| %279:bool = lte %value, 2147483520.0f |
| %280:i32 = select 2147483647i, %278, %279 |
| ret %280 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |