blob: 1664f3a6bdb3cbd41ca3f2b297e14b04a588dfb9 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%x_196:ptr<function, array<i32, 256>, read_write> = var
%x_197:ptr<function, array<i32, 256>, read_write> = var
%x_198:ptr<function, array<i32, 256>, read_write> = var
%x_210:ptr<function, vec2<i32>, read_write> = var
%x_214:ptr<function, vec2<i32>, read_write> = var
%x_249:ptr<function, vec4<f32>, read_write> = var
%x_251:ptr<function, vec4<f32>, read_write> = var
%x_252:ptr<function, bool, read_write> = var
%x_254:ptr<function, vec4<f32>, read_write> = var
%14:vec4<f32> = load %gl_FragCoord
%15:vec2<f32> = swizzle %14, xy
%16:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%17:vec2<f32> = load %16
%18:vec2<f32> = div %15, %17
%x_203:vec2<f32> = let %18
%20:f32 = access %x_203, 0u
%21:f32 = mul %20, 256.0f
%22:i32 = call %tint_f32_to_i32, %21
%24:i32 = let %22
%25:f32 = access %x_203, 1u
%26:f32 = mul %25, 256.0f
%27:i32 = call %tint_f32_to_i32, %26
%28:vec2<i32> = construct %24, %27
store %x_210, %28
switch 0u [c: (default, $B3)] { # switch_1
$B3: { # case
%29:vec2<i32> = load %x_210
store %x_214, %29
loop [b: $B4, c: $B5] { # loop_1
$B4: { # body
%x_233:ptr<function, i32, read_write> = var
%x_234:ptr<function, i32, read_write> = var
%x_235:ptr<function, i32, read_write> = var
%33:i32 = load_vector_element %x_214, 1u
%x_217:i32 = let %33
store %x_251, vec4<f32>(0.0f)
store %x_252, false
%35:bool = neq %x_217, 256i
if %35 [t: $B6, f: $B7] { # if_1
$B6: { # true
exit_if # if_1
}
$B7: { # false
exit_loop # loop_1
}
}
%36:i32 = load_vector_element %x_214, 0u
%x_221:i32 = let %36
store %x_196, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%38:ptr<function, i32, read_write> = access %x_196, %x_217
%39:i32 = load %38
%40:i32 = add %39, 15i
%41:bool = lt %x_221, %40
%x_225:bool = let %41
if %x_225 [t: $B8] { # if_2
$B8: { # true
store %x_197, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
exit_if # if_2
}
}
if %x_225 [t: $B9, f: $B10] { # if_3
$B9: { # true
%43:ptr<function, i32, read_write> = access %x_197, %x_217
%44:i32 = load %43
store %x_233, %44
%45:i32 = load %x_233
store %x_235, %45
exit_if # if_3
}
$B10: { # false
store %x_234, 0i
%46:i32 = load %x_234
store %x_235, %46
exit_if # if_3
}
}
%47:i32 = load %x_235
%48:i32 = sub %47, 15i
%49:bool = gt %x_221, %48
%50:bool = select %x_225, %49, %x_225
if %50 [t: $B11] { # if_4
$B11: { # true
store %x_198, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%51:ptr<function, i32, read_write> = access %x_198, %x_217
%52:i32 = load %51
%53:i32 = sub %x_221, %52
%54:f32 = convert %53
%55:f32 = abs %54
%56:f32 = sub 15.0f, %55
%57:f32 = mul %56, 0.06666667014360427856f
%x_248:f32 = let %57
%59:vec4<f32> = construct %x_248, %x_248, %x_248, 1.0f
store %x_249, %59
%60:vec4<f32> = load %x_249
store %x_251, %60
store %x_252, true
exit_loop # loop_1
}
}
%61:vec2<i32> = load %x_214
%x_215_1:ptr<function, vec2<i32>, read_write> = var, %61
%63:i32 = add %x_217, 1i
store_vector_element %x_215_1, 1u, %63
%64:vec2<i32> = load %x_215_1
%x_215:vec2<i32> = let %64
continue # -> $B5
}
$B5: { # continuing
store %x_214, %x_215
next_iteration # -> $B4
}
}
%66:vec4<f32> = load %x_251
store %x_254, %66
%67:bool = load %x_252
if %67 [t: $B12] { # if_5
$B12: { # true
exit_switch # switch_1
}
}
store %x_254, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
exit_switch # switch_1
}
}
%68:vec4<f32> = load %x_254
store %x_GLF_color, %68
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B13: {
store %gl_FragCoord, %gl_FragCoord_param
%71:void = call %main_1
%72:vec4<f32> = load %x_GLF_color
%73:main_out = construct %72
ret %73
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B14: {
%75:i32 = convert %value
%76:bool = gte %value, -2147483648.0f
%77:i32 = select -2147483648i, %75, %76
%78:bool = lte %value, 2147483520.0f
%79:i32 = select 2147483647i, %77, %78
ret %79
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************