blob: c3c138971c4ec51bec5250c6cbe926456823a0ee [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%collatz_i1_ = func(%v:ptr<function, i32, read_write>):i32 {
$B2: {
%count:ptr<function, i32, read_write> = var
store %count, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%7:i32 = load %v
%8:bool = gt %7, 1i
if %8 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%9:i32 = load %v
%10:i32 = and %9, 1i
%11:bool = eq %10, 1i
if %11 [t: $B7, f: $B8] { # if_2
$B7: { # true
%12:i32 = load %v
%13:i32 = mul 3i, %12
%14:i32 = add %13, 1i
store %v, %14
exit_if # if_2
}
$B8: { # false
%15:i32 = load %v
%16:i32 = call %tint_div_i32, %15, 2i
store %v, %16
exit_if # if_2
}
}
%18:i32 = load %count
%19:i32 = add %18, 1i
store %count, %19
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
%20:i32 = load %count
%x_105:i32 = let %20
ret %x_105
}
}
%main_1 = func():void {
$B9: {
%lin:ptr<function, vec2<f32>, read_write> = var
%v_1:ptr<function, i32, read_write> = var
%param:ptr<function, i32, read_write> = var
%indexable:ptr<function, array<vec4<f32>, 16>, read_write> = var
%27:vec4<f32> = load %gl_FragCoord
%28:vec2<f32> = swizzle %27, xy
%29:ptr<uniform, vec2<f32>, read> = access %x_10, 0u
%30:vec2<f32> = load %29
%31:vec2<f32> = div %28, %30
store %lin, %31
%32:vec2<f32> = load %lin
%33:vec2<f32> = mul %32, 8.0f
%34:vec2<f32> = floor %33
store %lin, %34
%35:f32 = load_vector_element %lin, 0u
%36:i32 = call %tint_f32_to_i32, %35
%38:i32 = mul %36, 8i
%39:i32 = let %38
%40:f32 = load_vector_element %lin, 1u
%41:i32 = call %tint_f32_to_i32, %40
%42:i32 = add %39, %41
store %v_1, %42
%43:i32 = load %v_1
store %param, %43
%44:i32 = call %collatz_i1_, %param
%x_80:i32 = let %44
store %indexable, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f))
%46:i32 = call %tint_mod_i32, %x_80, 16i
%48:ptr<function, vec4<f32>, read_write> = access %indexable, %46
%49:vec4<f32> = load %48
store %x_GLF_color, %49
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B10: {
store %gl_FragCoord, %gl_FragCoord_param
%52:void = call %main_1
%53:vec4<f32> = load %x_GLF_color
%54:main_out = construct %53
ret %54
}
}
%tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 {
$B11: {
%57:bool = eq %rhs, 0i
%58:bool = eq %lhs, -2147483648i
%59:bool = eq %rhs, -1i
%60:bool = and %58, %59
%61:bool = or %57, %60
%62:i32 = select %rhs, 1i, %61
%63:i32 = div %lhs, %62
ret %63
}
}
%tint_mod_i32 = func(%lhs_1:i32, %rhs_1:i32):i32 { # %lhs_1: 'lhs', %rhs_1: 'rhs'
$B12: {
%66:bool = eq %rhs_1, 0i
%67:bool = eq %lhs_1, -2147483648i
%68:bool = eq %rhs_1, -1i
%69:bool = and %67, %68
%70:bool = or %66, %69
%71:i32 = select %rhs_1, 1i, %70
%72:i32 = let %71
%73:i32 = div %lhs_1, %72
%74:i32 = mul %73, %72
%75:i32 = sub %lhs_1, %74
ret %75
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B13: {
%77:i32 = convert %value
%78:bool = gte %value, -2147483648.0f
%79:i32 = select -2147483648i, %77, %78
%80:bool = lte %value, 2147483520.0f
%81:i32 = select 2147483647i, %79, %80
ret %81
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************