| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %c:ptr<function, vec3<f32>, read_write> = var |
| %x_54:ptr<function, f32, read_write> = var |
| %x_58:ptr<function, f32, read_write> = var |
| %x_59:ptr<function, f32, read_write> = var |
| %x_91:ptr<function, f32, read_write> = var |
| %x_92:ptr<function, f32, read_write> = var |
| %x_135:ptr<function, f32, read_write> = var |
| %x_136:ptr<function, f32, read_write> = var |
| %x_58_phi:ptr<function, f32, read_write> = var |
| %x_61_phi:ptr<function, i32, read_write> = var |
| %x_91_phi:ptr<function, f32, read_write> = var |
| %x_92_phi:ptr<function, f32, read_write> = var |
| %x_93_phi:ptr<function, bool, read_write> = var |
| %x_95_phi:ptr<function, f32, read_write> = var |
| %x_139_phi:ptr<function, f32, read_write> = var |
| %x_146_phi:ptr<function, i32, read_write> = var |
| store %c, vec3<f32>(7.0f, 8.0f, 9.0f) |
| %23:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %24:f32 = load_vector_element %23, 0u |
| %x_50:f32 = let %24 |
| %26:f32 = mul %x_50, 0.125f |
| %27:f32 = round %26 |
| %x_52:f32 = let %27 |
| %29:f32 = load_vector_element %gl_FragCoord, 0u |
| store %x_54, %29 |
| switch 0u [c: (default, $B3)] { # switch_1 |
| $B3: { # case |
| store %x_58_phi, -0.5f |
| store %x_61_phi, 1i |
| loop [b: $B4, c: $B5] { # loop_1 |
| $B4: { # body |
| %x_71:ptr<function, f32, read_write> = var |
| %x_79:ptr<function, f32, read_write> = var |
| %x_62:ptr<function, i32, read_write> = var |
| %x_59_phi:ptr<function, f32, read_write> = var |
| %34:f32 = load %x_58_phi |
| store %x_58, %34 |
| %35:i32 = load %x_61_phi |
| %x_61:i32 = let %35 |
| store %x_91_phi, 0.0f |
| %37:f32 = load %x_58 |
| store %x_92_phi, %37 |
| store %x_93_phi, false |
| %38:bool = lt %x_61, 800i |
| if %38 [t: $B6, f: $B7] { # if_1 |
| $B6: { # true |
| exit_if # if_1 |
| } |
| $B7: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_78:ptr<function, f32, read_write> = var |
| %x_79_phi:ptr<function, f32, read_write> = var |
| %41:i32 = call %tint_mod_i32, %x_61, 32i |
| %43:bool = eq %41, 0i |
| if %43 [t: $B8, f: $B9] { # if_2 |
| $B8: { # true |
| %44:f32 = load %x_58 |
| %45:f32 = add %44, 0.40000000596046447754f |
| store %x_71, %45 |
| %46:f32 = load %x_71 |
| store %x_59_phi, %46 |
| exit_if # if_2 |
| } |
| $B9: { # false |
| %47:f32 = load %x_58 |
| store %x_79_phi, %47 |
| %48:f32 = convert %x_61 |
| %49:f32 = let %48 |
| %50:f32 = round %x_52 |
| %51:f32 = let %50 |
| %52:f32 = convert %x_61 |
| %53:f32 = let %52 |
| %54:f32 = round %x_52 |
| %55:f32 = div %53, %54 |
| %56:f32 = floor %55 |
| %57:f32 = mul %51, %56 |
| %58:f32 = sub %49, %57 |
| %59:bool = lte %58, 0.00999999977648258209f |
| if %59 [t: $B10] { # if_3 |
| $B10: { # true |
| %60:f32 = load %x_58 |
| %61:f32 = add %60, 100.0f |
| store %x_78, %61 |
| %62:f32 = load %x_78 |
| store %x_79_phi, %62 |
| exit_if # if_3 |
| } |
| } |
| %63:f32 = load %x_79_phi |
| store %x_79, %63 |
| %64:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %65:f32 = load_vector_element %64, 0u |
| %x_81:f32 = let %65 |
| %67:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %68:f32 = load_vector_element %67, 1u |
| %x_83:f32 = let %68 |
| %70:bool = gt %x_81, %x_83 |
| if %70 [t: $B11] { # if_4 |
| $B11: { # true |
| store %continue_execution, false |
| exit_if # if_4 |
| } |
| } |
| %71:f32 = load %x_79 |
| store %x_59_phi, %71 |
| exit_if # if_2 |
| } |
| } |
| %72:f32 = load %x_59_phi |
| store %x_59, %72 |
| %73:f32 = convert %x_61 |
| %74:f32 = load %x_54 |
| %75:bool = gte %73, %74 |
| if %75 [t: $B12] { # if_5 |
| $B12: { # true |
| %76:f32 = load %x_59 |
| store %x_91_phi, %76 |
| %77:f32 = load %x_59 |
| store %x_92_phi, %77 |
| store %x_93_phi, true |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %78:i32 = add %x_61, 1i |
| store %x_62, %78 |
| %79:f32 = load %x_59 |
| store %x_58_phi, %79 |
| %80:i32 = load %x_62 |
| store %x_61_phi, %80 |
| next_iteration # -> $B4 |
| } |
| } |
| %81:f32 = load %x_91_phi |
| store %x_91, %81 |
| %82:f32 = load %x_92_phi |
| store %x_92, %82 |
| %83:bool = load %x_93_phi |
| %x_93:bool = let %83 |
| %85:f32 = load %x_91 |
| store %x_95_phi, %85 |
| if %x_93 [t: $B13] { # if_6 |
| $B13: { # true |
| exit_switch # switch_1 |
| } |
| } |
| %86:f32 = load %x_92 |
| store %x_95_phi, %86 |
| exit_switch # switch_1 |
| } |
| } |
| %x_98:ptr<function, f32, read_write> = var |
| %x_102:ptr<function, f32, read_write> = var |
| %x_103:ptr<function, f32, read_write> = var |
| %x_102_phi:ptr<function, f32, read_write> = var |
| %x_105_phi:ptr<function, i32, read_write> = var |
| %x_135_phi:ptr<function, f32, read_write> = var |
| %x_136_phi:ptr<function, f32, read_write> = var |
| %x_137_phi:ptr<function, bool, read_write> = var |
| %95:f32 = load %x_95_phi |
| %x_95:f32 = let %95 |
| store_vector_element %c, 0u, %x_95 |
| %97:f32 = load_vector_element %gl_FragCoord, 1u |
| store %x_98, %97 |
| switch 0u [c: (default, $B14)] { # switch_2 |
| $B14: { # case |
| store %x_102_phi, -0.5f |
| store %x_105_phi, 1i |
| loop [b: $B15, c: $B16] { # loop_2 |
| $B15: { # body |
| %x_115:ptr<function, f32, read_write> = var |
| %x_123:ptr<function, f32, read_write> = var |
| %x_106:ptr<function, i32, read_write> = var |
| %x_103_phi:ptr<function, f32, read_write> = var |
| %102:f32 = load %x_102_phi |
| store %x_102, %102 |
| %103:i32 = load %x_105_phi |
| %x_105:i32 = let %103 |
| store %x_135_phi, 0.0f |
| %105:f32 = load %x_102 |
| store %x_136_phi, %105 |
| store %x_137_phi, false |
| %106:bool = lt %x_105, 800i |
| if %106 [t: $B17, f: $B18] { # if_7 |
| $B17: { # true |
| exit_if # if_7 |
| } |
| $B18: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %x_122:ptr<function, f32, read_write> = var |
| %x_123_phi:ptr<function, f32, read_write> = var |
| %109:i32 = call %tint_mod_i32, %x_105, 32i |
| %110:bool = eq %109, 0i |
| if %110 [t: $B19, f: $B20] { # if_8 |
| $B19: { # true |
| %111:f32 = load %x_102 |
| %112:f32 = add %111, 0.40000000596046447754f |
| store %x_115, %112 |
| %113:f32 = load %x_115 |
| store %x_103_phi, %113 |
| exit_if # if_8 |
| } |
| $B20: { # false |
| %114:f32 = load %x_102 |
| store %x_123_phi, %114 |
| %115:f32 = convert %x_105 |
| %116:f32 = let %115 |
| %117:f32 = round %x_52 |
| %118:f32 = let %117 |
| %119:f32 = convert %x_105 |
| %120:f32 = let %119 |
| %121:f32 = round %x_52 |
| %122:f32 = div %120, %121 |
| %123:f32 = floor %122 |
| %124:f32 = mul %118, %123 |
| %125:f32 = sub %116, %124 |
| %126:bool = lte %125, 0.00999999977648258209f |
| if %126 [t: $B21] { # if_9 |
| $B21: { # true |
| %127:f32 = load %x_102 |
| %128:f32 = add %127, 100.0f |
| store %x_122, %128 |
| %129:f32 = load %x_122 |
| store %x_123_phi, %129 |
| exit_if # if_9 |
| } |
| } |
| %130:f32 = load %x_123_phi |
| store %x_123, %130 |
| %131:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %132:f32 = load_vector_element %131, 0u |
| %x_125:f32 = let %132 |
| %134:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %135:f32 = load_vector_element %134, 1u |
| %x_127:f32 = let %135 |
| %137:bool = gt %x_125, %x_127 |
| if %137 [t: $B22] { # if_10 |
| $B22: { # true |
| store %continue_execution, false |
| exit_if # if_10 |
| } |
| } |
| %138:f32 = load %x_123 |
| store %x_103_phi, %138 |
| exit_if # if_8 |
| } |
| } |
| %139:f32 = load %x_103_phi |
| store %x_103, %139 |
| %140:f32 = convert %x_105 |
| %141:f32 = load %x_98 |
| %142:bool = gte %140, %141 |
| if %142 [t: $B23] { # if_11 |
| $B23: { # true |
| %143:f32 = load %x_103 |
| store %x_135_phi, %143 |
| %144:f32 = load %x_103 |
| store %x_136_phi, %144 |
| store %x_137_phi, true |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B16 |
| } |
| $B16: { # continuing |
| %145:i32 = add %x_105, 1i |
| store %x_106, %145 |
| %146:f32 = load %x_103 |
| store %x_102_phi, %146 |
| %147:i32 = load %x_106 |
| store %x_105_phi, %147 |
| next_iteration # -> $B15 |
| } |
| } |
| %148:f32 = load %x_135_phi |
| store %x_135, %148 |
| %149:f32 = load %x_136_phi |
| store %x_136, %149 |
| %150:bool = load %x_137_phi |
| %x_137:bool = let %150 |
| %152:f32 = load %x_135 |
| store %x_139_phi, %152 |
| if %x_137 [t: $B24] { # if_12 |
| $B24: { # true |
| exit_switch # switch_2 |
| } |
| } |
| %153:f32 = load %x_136 |
| store %x_139_phi, %153 |
| exit_switch # switch_2 |
| } |
| } |
| %154:f32 = load %x_139_phi |
| %x_139:f32 = let %154 |
| store_vector_element %c, 1u, %x_139 |
| %156:f32 = load_vector_element %c, 0u |
| %x_141:f32 = let %156 |
| %158:f32 = load_vector_element %c, 1u |
| %x_142:f32 = let %158 |
| %160:f32 = add %x_141, %x_142 |
| store_vector_element %c, 2u, %160 |
| store %x_146_phi, 0i |
| loop [b: $B25, c: $B26] { # loop_3 |
| $B25: { # body |
| %x_147:ptr<function, i32, read_write> = var |
| %162:i32 = load %x_146_phi |
| %x_146:i32 = let %162 |
| %164:bool = lt %x_146, 3i |
| if %164 [t: $B27, f: $B28] { # if_13 |
| $B27: { # true |
| exit_if # if_13 |
| } |
| $B28: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %165:f32 = load_vector_element %c, %x_146 |
| %x_153:f32 = let %165 |
| %167:bool = gte %x_153, 1.0f |
| if %167 [t: $B29] { # if_14 |
| $B29: { # true |
| %168:f32 = load_vector_element %c, %x_146 |
| %x_157:f32 = let %168 |
| %170:f32 = load_vector_element %c, %x_146 |
| %x_158:f32 = let %170 |
| %172:f32 = mul %x_157, %x_158 |
| store_vector_element %c, %x_146, %172 |
| %173:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %174:f32 = load_vector_element %173, 0u |
| %x_161:f32 = let %174 |
| %176:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %177:f32 = load_vector_element %176, 1u |
| %x_163:f32 = let %177 |
| %179:bool = gt %x_161, %x_163 |
| if %179 [t: $B30] { # if_15 |
| $B30: { # true |
| store %continue_execution, false |
| exit_if # if_15 |
| } |
| } |
| exit_if # if_14 |
| } |
| } |
| continue # -> $B26 |
| } |
| $B26: { # continuing |
| %180:i32 = add %x_146, 1i |
| store %x_147, %180 |
| %181:i32 = load %x_147 |
| store %x_146_phi, %181 |
| next_iteration # -> $B25 |
| } |
| } |
| %182:vec3<f32> = load %c |
| %x_167:vec3<f32> = let %182 |
| %184:vec3<f32> = abs %x_167 |
| %185:vec3<f32> = normalize %184 |
| %x_169:vec3<f32> = let %185 |
| %187:f32 = access %x_169, 0u |
| %188:f32 = access %x_169, 1u |
| %189:f32 = access %x_169, 2u |
| %190:vec4<f32> = construct %187, %188, %189, 1.0f |
| store %x_GLF_color, %190 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B31: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %193:void = call %main_1 |
| %194:vec4<f32> = load %x_GLF_color |
| %195:main_out = construct %194 |
| %196:bool = load %continue_execution |
| %197:bool = eq %196, false |
| if %197 [t: $B32] { # if_16 |
| $B32: { # true |
| terminate_invocation |
| } |
| } |
| ret %195 |
| } |
| } |
| %tint_mod_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B33: { |
| %200:bool = eq %rhs, 0i |
| %201:bool = eq %lhs, -2147483648i |
| %202:bool = eq %rhs, -1i |
| %203:bool = and %201, %202 |
| %204:bool = or %200, %203 |
| %205:i32 = select %rhs, 1i, %204 |
| %206:i32 = let %205 |
| %207:i32 = div %lhs, %206 |
| %208:i32 = mul %207, %206 |
| %209:i32 = sub %lhs, %208 |
| ret %209 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |