blob: 5da7ab35b09968ad4250d0f440efb32e029a3656 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%x_37:ptr<function, mat4x3<f32>, read_write> = var
%x_38_phi:ptr<function, mat4x3<f32>, read_write> = var
%x_48_phi:ptr<function, vec3<f32>, read_write> = var
%7:f32 = load_vector_element %gl_FragCoord, 1u
%x_32:f32 = let %7
%9:bool = lt %x_32, 1.0f
if %9 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_38_phi, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f))
exit_if # if_1
}
$B4: { # false
store %x_37, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f))
%10:mat4x3<f32> = load %x_37
store %x_38_phi, %10
exit_if # if_1
}
}
%11:mat4x3<f32> = load %x_38_phi
%x_38:mat4x3<f32> = let %11
%13:mat3x4<f32> = transpose %x_38
%14:f32 = access %13, 0u, 1u
%x_40:f32 = let %14
loop [b: $B5] { # loop_1
$B5: { # body
%16:bool = gt %x_40, 1.0f
if %16 [t: $B6] { # if_2
$B6: { # true
store %x_48_phi, vec3<f32>(0.0f)
exit_loop # loop_1
}
}
store %x_48_phi, vec3<f32>(1.0f, 0.0f, 0.0f)
exit_loop # loop_1
}
}
%17:vec3<f32> = load %x_48_phi
%x_48:vec3<f32> = let %17
%19:f32 = access %x_48, 0u
%20:f32 = access %x_48, 1u
%21:f32 = access %x_48, 2u
%22:vec4<f32> = construct %19, %20, %21, 1.0f
store %x_GLF_color, %22
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B7: {
store %gl_FragCoord, %gl_FragCoord_param
%25:void = call %main_1
%26:vec4<f32> = load %x_GLF_color
%27:main_out = construct %26
ret %27
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************