blob: 3b508d1278b63de43b0396435dcc1b211288fd18 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%x_21_phi:ptr<function, bool, read_write> = var
store %x_21_phi, false
loop [b: $B3] { # loop_1
$B3: { # body
%x_25:ptr<function, bool, read_write> = var
%x_25_phi:ptr<function, bool, read_write> = var
%x_30_phi:ptr<function, bool, read_write> = var
%7:bool = load %x_21_phi
%x_21:bool = let %7
store %x_25_phi, %x_21
loop [b: $B4] { # loop_2
$B4: { # body
%9:bool = load %x_25_phi
store %x_25, %9
%10:bool = load %x_25
store %x_30_phi, %10
if false [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_2
}
}
store %x_30_phi, true
exit_loop # loop_2
}
}
%11:bool = load %x_30_phi
%x_30:bool = let %11
if %x_30 [t: $B7] { # if_2
$B7: { # true
exit_loop # loop_1
}
}
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_loop # loop_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B8: {
%14:void = call %main_1
%15:vec4<f32> = load %x_GLF_color
%16:main_out = construct %15
ret %16
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************