| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %height:ptr<function, f32, read_write> = var |
| store %height, 256.0f |
| %5:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %6:f32 = load_vector_element %5, 1u |
| %7:bool = lt %6, 0.0f |
| if %7 [t: $B3] { # if_1 |
| $B3: { # true |
| %8:f32 = load %height |
| %9:vec4<f32> = construct 7612.9453125f, 797.010986328125f, %8, 9.0f |
| %10:vec4<f32> = mix vec4<f32>(30.18000030517578125f, 8840.0f, 469.970001220703125f, 18.2399997711181640625f), vec4<f32>(9.8999996185302734375f, 0.10000000149011611938f, 1169.5386962890625f, 55.79000091552734375f), %9 |
| store %x_GLF_color, %10 |
| exit_if # if_1 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B4: { |
| %12:void = call %main_1 |
| %13:vec4<f32> = load %x_GLF_color |
| %14:main_out = construct %13 |
| ret %14 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |