| commit | d8b77ccb554043db3f96dbf32b66b3fd07d63138 | [log] [tgz] |
|---|---|---|
| author | shaoboyan <shaoboyan@microsoft.com> | Tue Feb 11 04:37:20 2025 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Feb 11 04:37:20 2025 -0800 |
| tree | 50e8633a8d95ec7a47418a38723a9fa65007b78a | |
| parent | 23767ad2061e25fa57b9f4f4e6590d51b3817387 [diff] |
Dawn Native: Setup ClampFragDepth offset in Vulkan Backend This CL remove hard coded clamp frag depth infos and uses pipeline allocated offsets for clamp frag depth constants. It added RenderImmediateConstantTracker in CommandBufferVk for render pass recording. The tracker helps to manage clmap frag depth updating. Bug: 366291600 Change-Id: I76a218fc83884bad336c67470a56f347e671ca93 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/221274 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shaobo Yan <shaoboyan@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.