| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef UTILS_TEXTURE_UTILS_H_ |
| #define UTILS_TEXTURE_UTILS_H_ |
| |
| #include <array> |
| |
| #include <dawn/webgpu_cpp.h> |
| |
| #include "common/Assert.h" |
| |
| namespace utils { |
| static constexpr std::array<wgpu::TextureFormat, 53> kAllTextureFormats = { |
| wgpu::TextureFormat::R8Unorm, |
| wgpu::TextureFormat::R8Snorm, |
| wgpu::TextureFormat::R8Uint, |
| wgpu::TextureFormat::R8Sint, |
| wgpu::TextureFormat::R16Uint, |
| wgpu::TextureFormat::R16Sint, |
| wgpu::TextureFormat::R16Float, |
| wgpu::TextureFormat::RG8Unorm, |
| wgpu::TextureFormat::RG8Snorm, |
| wgpu::TextureFormat::RG8Uint, |
| wgpu::TextureFormat::RG8Sint, |
| wgpu::TextureFormat::R32Float, |
| wgpu::TextureFormat::R32Uint, |
| wgpu::TextureFormat::R32Sint, |
| wgpu::TextureFormat::RG16Uint, |
| wgpu::TextureFormat::RG16Sint, |
| wgpu::TextureFormat::RG16Float, |
| wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureFormat::RGBA8UnormSrgb, |
| wgpu::TextureFormat::RGBA8Snorm, |
| wgpu::TextureFormat::RGBA8Uint, |
| wgpu::TextureFormat::RGBA8Sint, |
| wgpu::TextureFormat::BGRA8Unorm, |
| wgpu::TextureFormat::BGRA8UnormSrgb, |
| wgpu::TextureFormat::RGB10A2Unorm, |
| wgpu::TextureFormat::RG11B10Ufloat, |
| wgpu::TextureFormat::RGB9E5Ufloat, |
| wgpu::TextureFormat::RG32Float, |
| wgpu::TextureFormat::RG32Uint, |
| wgpu::TextureFormat::RG32Sint, |
| wgpu::TextureFormat::RGBA16Uint, |
| wgpu::TextureFormat::RGBA16Sint, |
| wgpu::TextureFormat::RGBA16Float, |
| wgpu::TextureFormat::RGBA32Float, |
| wgpu::TextureFormat::RGBA32Uint, |
| wgpu::TextureFormat::RGBA32Sint, |
| wgpu::TextureFormat::Depth32Float, |
| wgpu::TextureFormat::Depth24Plus, |
| wgpu::TextureFormat::Depth24PlusStencil8, |
| wgpu::TextureFormat::BC1RGBAUnorm, |
| wgpu::TextureFormat::BC1RGBAUnormSrgb, |
| wgpu::TextureFormat::BC2RGBAUnorm, |
| wgpu::TextureFormat::BC2RGBAUnormSrgb, |
| wgpu::TextureFormat::BC3RGBAUnorm, |
| wgpu::TextureFormat::BC3RGBAUnormSrgb, |
| wgpu::TextureFormat::BC4RUnorm, |
| wgpu::TextureFormat::BC4RSnorm, |
| wgpu::TextureFormat::BC5RGUnorm, |
| wgpu::TextureFormat::BC5RGSnorm, |
| wgpu::TextureFormat::BC6HRGBUfloat, |
| wgpu::TextureFormat::BC6HRGBFloat, |
| wgpu::TextureFormat::BC7RGBAUnorm, |
| wgpu::TextureFormat::BC7RGBAUnormSrgb, |
| }; |
| |
| static constexpr std::array<wgpu::TextureFormat, 14> kBCFormats = { |
| wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb, |
| wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb, |
| wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb, |
| wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm, |
| wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm, |
| wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat, |
| wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb}; |
| |
| bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format); |
| |
| uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat); |
| uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat); |
| uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat); |
| |
| const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat); |
| const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat); |
| uint32_t GetWGSLRenderableColorTextureComponentCount(wgpu::TextureFormat textureFormat); |
| |
| wgpu::TextureDimension ViewDimensionToTextureDimension( |
| const wgpu::TextureViewDimension dimension); |
| } // namespace utils |
| |
| #endif |