#include <metal_stdlib> | |
using namespace metal; | |
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(1)]]) { | |
texture2d<float, access::sample> const x = tint_symbol_1; | |
sampler const a = tint_symbol_2; | |
(void) 1; | |
texture2d<float, access::sample> const y = x; | |
sampler const b = a; | |
(void) 2; | |
texture2d<float, access::sample> const z = y; | |
sampler const c = b; | |
(void) z.sample(c, float2(1.0f, 2.0f)); | |
return; | |
} | |