| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 gl_Position; |
| float4 frag_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 position_param [[attribute(0)]]; |
| }; |
| struct tint_symbol_3 { |
| float4 frag_color_1 [[user(locn1)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) { |
| float4 const x_21 = *(tint_symbol_6); |
| *(tint_symbol_7) = x_21; |
| float4 const x_23 = *(tint_symbol_6); |
| *(tint_symbol_8) = (x_23 * 0.5f); |
| return; |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread float4 tint_symbol_9 = 0.0f; |
| thread float4 tint_symbol_10 = 0.0f; |
| thread float4 tint_symbol_11 = 0.0f; |
| float4 const position_param = tint_symbol_1.position_param; |
| tint_symbol_9 = position_param; |
| main_1(&(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11)); |
| main_out const tint_symbol_4 = {.gl_Position=tint_symbol_10, .frag_color_1=tint_symbol_11}; |
| tint_symbol_3 const tint_symbol_5 = {.frag_color_1=tint_symbol_4.frag_color_1, .gl_Position=tint_symbol_4.gl_Position}; |
| return tint_symbol_5; |
| } |
| |