| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[2]; |
| }; |
| cbuffer cbuffer_x_10 : register(b2, space0) { |
| uint4 x_10[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_13 : register(b0, space0) { |
| uint4 x_13[2]; |
| }; |
| |
| bool func_vf2_(inout float2 pos) { |
| const float x_62 = pos.x; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_64 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_62 < x_64)) { |
| return true; |
| } |
| const float x_69 = pos.y; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_71 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_69 > x_71)) { |
| return false; |
| } |
| const float x_76 = asfloat(x_10[0].x); |
| const float x_78 = asfloat(x_8[1].x); |
| if ((x_76 > x_78)) { |
| return true; |
| } |
| return true; |
| } |
| |
| void main_1() { |
| float2 param = float2(0.0f, 0.0f); |
| const float4 x_42 = gl_FragCoord; |
| param = float2(x_42.x, x_42.y); |
| const bool x_44 = func_vf2_(param); |
| if (x_44) { |
| discard; |
| } |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_48 = asint(x_13[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_51 = asint(x_13[1].x); |
| const int x_54 = asint(x_13[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_57 = asint(x_13[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(float(x_48), float(x_51), float(x_54), float(x_57)); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_7; |
| } |