| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var m0 : mat2x2<f32>; |
| var m1 : mat2x2<f32>; |
| var v : vec2<f32>; |
| let x_35 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_37 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| m0 = mat2x2<f32>(vec2<f32>(x_35, -0.540302277), vec2<f32>(0.540302277, x_37)); |
| let x_41 : mat2x2<f32> = m0; |
| let x_42 : mat2x2<f32> = m0; |
| m1 = (x_41 * x_42); |
| let x_45 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_47 : mat2x2<f32> = m1; |
| v = (vec2<f32>(x_45, x_45) * x_47); |
| let x_50 : f32 = v.x; |
| let x_52 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if ((x_50 < x_52)) { |
| let x_58 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_60 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_62 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_64 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_58, x_60, x_62, x_64); |
| } else { |
| let x_67 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |