| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 indexable[16] = (float4[16])0; |
| int2 x_77 = int2(0, 0); |
| int2 x_110 = int2(0, 0); |
| int x_116 = 0; |
| int2 x_77_phi = int2(0, 0); |
| int x_80_phi = 0; |
| int2 x_111_phi = int2(0, 0); |
| int2 x_113_phi = int2(0, 0); |
| const float4 x_56 = gl_FragCoord; |
| const float2 x_59 = asfloat(x_6[0].xy); |
| const float2 x_60 = (float2(x_56.x, x_56.y) / x_59); |
| const int x_63 = int((x_60.x * 8.0f)); |
| const int x_66 = int((x_60.y * 8.0f)); |
| const int2 x_75 = int2(((((x_63 & 5) | (x_66 & 10)) * 8) + ((x_66 & 5) | (x_63 & 10))), 0); |
| x_77_phi = x_75; |
| x_80_phi = 0; |
| while (true) { |
| int2 x_91 = int2(0, 0); |
| int2 x_99 = int2(0, 0); |
| int x_81 = 0; |
| int2 x_92_phi = int2(0, 0); |
| int2 x_100_phi = int2(0, 0); |
| x_77 = x_77_phi; |
| const int x_80 = x_80_phi; |
| if ((x_80 < 100)) { |
| } else { |
| break; |
| } |
| x_92_phi = x_77; |
| if ((x_77.x > 0)) { |
| x_91 = x_77; |
| x_91.y = (x_77.y - 1); |
| x_92_phi = x_91; |
| } |
| const int2 x_92 = x_92_phi; |
| x_100_phi = x_92; |
| if ((x_92.x < 0)) { |
| x_99 = x_92; |
| x_99.y = (x_92.y + 1); |
| x_100_phi = x_99; |
| } |
| const int2 x_100 = x_100_phi; |
| int2 x_78_1 = x_100; |
| x_78_1.x = (x_100.x + (x_100.y / 2)); |
| const int2 x_78 = x_78_1; |
| { |
| x_81 = (x_80 + 1); |
| x_77_phi = x_78; |
| x_80_phi = x_81; |
| } |
| } |
| const int x_105 = x_77.x; |
| x_111_phi = x_77; |
| if ((x_105 < 0)) { |
| x_110 = int2(0, 0); |
| x_110.x = -(x_105); |
| x_111_phi = x_110; |
| } |
| x_113_phi = x_111_phi; |
| while (true) { |
| int2 x_114 = int2(0, 0); |
| x_116 = x_113_phi.x; |
| if ((x_116 > 15)) { |
| } else { |
| break; |
| } |
| { |
| x_114 = int2(0, 0); |
| x_114.x = asint((x_116 - asint(16))); |
| x_113_phi = x_114; |
| } |
| } |
| const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_5; |
| const float4 x_121 = indexable[x_116]; |
| x_GLF_color = x_121; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |