| void set_float4(inout float4 vec, int idx, float val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int GLF_live15i = 0; |
| float4 GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int GLF_live15i_1 = 0; |
| GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| GLF_live15i = 0; |
| { |
| for(; (GLF_live15i < 4); GLF_live15i = (GLF_live15i + 1)) { |
| if ((GLF_live15i >= 3)) { |
| break; |
| } |
| const float x_49 = GLF_live15c.y; |
| if ((x_49 >= 1.0f)) { |
| set_float4(GLF_live15c, GLF_live15i, 1.0f); |
| } |
| } |
| } |
| GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| GLF_live15i_1 = 0; |
| { |
| for(; (GLF_live15i_1 < 4); GLF_live15i_1 = (GLF_live15i_1 + 1)) { |
| if ((GLF_live15i_1 >= 3)) { |
| break; |
| } |
| const float x_64 = GLF_live15d.y; |
| if ((x_64 >= 1.0f)) { |
| set_float4(GLF_live15d, GLF_live15i_1, 1.0f); |
| } |
| } |
| } |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |