commit | 087236893968d3e563e1ad4634bca8b22c758bd9 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Sep 18 13:23:48 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 18 13:23:48 2024 +0000 |
tree | 170c3c1df539d4f54c8edb5912b6e8fa8f3110f5 | |
parent | 250ad5ab197b497df96bb965a569f33b5c877941 [diff] |
[glsl][ir] Polyfill the `textureNumLayers` call This Cl polyfills the `textureNumLayers` WGSL call. Bug: 42251044 Change-Id: Iba54675de863a1fac83aca78e4e717105cd7c836 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206935 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.