commit | 4759145c009e50f09fb27e0992ae8b282c15b45e | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Thu Oct 19 16:09:04 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 19 16:09:04 2023 +0000 |
tree | ef4dd0ab62ca9e491ab4b950f7d4c1a9cef83e00 | |
parent | 2e149f4d848ec2986505ee5624a20afdd5323850 [diff] |
tint/cmake: fix TINT_BUILD_GLSL_VALIDATOR when !TINT_BUILD_GLSL_WRITER Fixes missing include file 'glslang/Public/ResourceLimits.h' when compiling glsl\validate\validate.cc. Change-Id: I982de78381298b4e92773f38a2a42e4338bca4ce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156982 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.