D3D11: Do not use half UAV slots for maxUAVsPerStage in feature level 11 The doc https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-limits doesn't mention that D3D11_PS_CS_UAV_REGISTER_COUNT represents total UAVs limit of both compute & fragment stages. Bug: chromium:387968846 Change-Id: Ia54cdfc0e3e925de128d3815a8b7a245407d2fd2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/221194 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.