commit | 477744b7b52c0402e970b203431a5fbc305b4da4 | [log] [tgz] |
---|---|---|
author | senorblanco@chromium.org <Stephen White> | Tue Jan 10 02:13:48 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 10 02:13:48 2023 +0000 |
tree | dc11f3931ee38b4dbfcbfb72045de00b0eea5748 | |
parent | ab00dd0725d6f28d8c6cee1c5dbd7887b836af4f [diff] |
Tint/GLSL: fix null ptr deref in Texture1D -> 2D. Bug: 1405676 Change-Id: If6edb0ba2b6c1ddd5d75421d234e168297e1b622 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116700 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.