[dawn][common] Require (d)checked_cast for unsafe TypedInteger

Restrict conversions to/from TypedInteger so that they're only allowed
to widen, OR they're consteval and the value is known to be valid.
Require checked_cast/dchecked_cast to be used in all other cases.

In order to avoid changing tons of code, this allows narrowing casts in
consteval, where we can just check the actual value and know that the
cast is safe. However, this has one bad consequence: if a consteval
function (such as this cast) is used inside a lambda, the lambda is
inferred to be consteval. Then an error is produced when it's called.
But there's no pointer back to why the lambda became consteval in the
first place, so it's completely incomprehensible.

See the change in `src/dawn/native/Queue.cpp` for the (one) place where
I saw this issue: those static_casts now select the consteval overload,
causing the lambda to be consteval, causing a confusing compilation
error inside `WithUploadReservation` when it tries to call the lambda.

A few places I had to do change literals to e.g. `Val(2u)` to deal with
an MSVC deficiency where for some reason it thinks the constructor is
not constexpr in some contexts even though it always is.

Bug: 515794394
Change-Id: I49a59a2721b306287edecdd11601b5ea3e910f24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/310677
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
31 files changed
tree: 1da27c1412ce656b59f4db1070ea51f25fb4406d
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.